Rank Games . MMR is Rubbish

PhantomDark03·5/7/2015, 3:07:36 AM·2 votes·664 views

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If you feel the same way , comment on it ! . Also please forgive my English and try to reach the message and sorry for the length . Also Making clear that I love the Game how it is , its just this MMR rubbish that got me frustrated .

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I still believe the the MMR system can be improved for a REAL ranking system .

The current ranking system places INDIVIDUAL players in elos , according to there RANDOM TEAMS wins/losses . That is Odd to me .

And to add , I have played other team games and none of them require the level of cooperation to win a game as league of legends . I have never seen league of legends game be won 4v5 , and if you have , the chances are 1 to 1000 if not much much higher under very favorable circumstances.

So , What is these Individual player ranking system really "ranking" with the MMR score ?

Is NOT the level of skill of a player , or there level of game tactical understanding , or team collaboration .

MMR system is making the ranked games unbalanced were you have to light some candles and pray to your favorite saint so you don't get an afk , a feeder , a troll or just someone who had a bad day and is not willing to collaborate .

At the end of the day , MMR reflects how lucky you are at getting teammates , or how much can you hyper carry with Katarina early to mid game :D

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Now here is the question .

When you click to play a rank game , and you are waiting for the system to find you 4 teammates , and soon after you are in champion select . How does the Riot system make the calculation (decision) to pick your teammates ? . I understand clearly that we must all be in the same elo (bronze3 , gold2 , silver5 , etc ) or at least near by .

But in more detail .

Can you explain how this process works ? how does the system calculate the "player match" for teams during rank games ? How does the system select your teammates ? Is the KDA a factor in this process ? Is the "winning streak" a factor in this process ?

What does Riot understand for "balance" ? If you are a good player and are in a winning streak , does riot place you in a team of "trololols" ? to make the game more "balance" , is this fair ?

The reason I ask this question is because i feel that the more you win , the more unbalanced the games become in the future . You start encountering more toxic players , afks or just "a**holes" in your team , while the other team is cooperating fine and doing what they are suppose to do .

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This is just an Idea / suggestion . Why not make available at the end of each game a "rate your teammates" score from 0 to 10 ?

This way to separate the positive players from the toxic players so each elo can actually have a balance game. Positive players play with positive players and toxic players can just play with toxic players .

I think this may balance and makes things more fair . I dont know . hopefully . BUT if you have a better Idea share . Because this MMR system is Rubbish .

I think that considering and evaluating a "Player's average rating score" when matching player for rank games at each elo level is much more fair than just simply matching "good" players with "bad" players to balance both teams.

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---> I know players that are very good generally at support , adc , mid , top or jungle (at whatever role) but they are stuck in lower elos because they get more "bad teams" and there MMR are low because they lose games even if they do all they can to help there team .

---> "alot of contributions by supports and tanks go unnoticed" , that is true generally because some people are ungrateful :D .

When I play adc or mid (carry role) and it happens that I get a good support that sets me good opportunities to kill someone or a tank that protects me from getting CCed or focused , I always honor them and add them to my friends list :D . These players understand the game and deserve the opportunity to be in a higher elo .

---> Picking a non-meta champion at a role is ok . If you been playing for awhile you wont be bothered by a non-meta pick or by there selection of summoners or even there build . The player is 95% and the champion selection is 5% at any role , in my opinion . So if you fallow meta or not shouldn't be the issue .

---> Getting caught , missing your skill shot or make a bad play should not be the definitive factor for evaluating someone as a bad player . We all make mistakes , I understand . But if you have someone repeatedly doing the same things , then the teammates adjust and chat him to try something different or play more safely ( this happens usually ) . But now , if someone insists on there same ways with no success , well that is a problem . This person is not playing team , he is playing himself .

Also note , there is a difference when you are getting ganked or focused all the time by the enemy team . And you are getting no help from your teammates :D .

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When I suggested to add a "rating of players" at the end of each mach , were each player has the opportunity to rate there teammates after a rank game from 0 to 10 . I don't think this is the ultimate solution but I think it would help match positive players with positive players and toxic players with toxic players .

Were positive players would have a better chance of finding good teammates and better games with a fair opportunity to win and be ranked at your **true ** elo level .

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2 Comments

Ice Weasel X5/7/2015, 3:16:53 AM1 votes

{quoted}

When you click to play a rank game , and you are waiting for the system to find you 4 teammates , and soon after you are in champion select . How does the Riot system make the calculation (decision) to pick your teammates ? . I understand clearly that we must all be in the same elo (bronze3 , gold2 , silver5 , etc ) or at least near by .

Actually, your teammates can still have a gap in MMR. You can duo queue with someone a full tier away from you (or if doing placements, you can duo with any rank). This means that a Bronze V can queue with a Silver I. If that Bronze V has an MMR of 400 and that Silver I has an MMR of 1500, it's very likely that their teammates will have MMRs somewhere in the middle. The average of those two is 950. Their 3 teammates are probably going to have an average MMR around 950 also. If the team's MMR average is 950, the enemy team's MMR will be somewhere near that, usually within 100 points.

Ranks are also not strictly tied to MMR. Your MMR can be above or below your rank's "ideal" MMR. If it's above, you'll climb faster. If it's below, you'll drop rank faster.

Miku Lv995/7/2015, 3:22:16 AM1 votes

It gives each player a number that is their MMR. And it tries to make it so that the sum of the numbers on the blue team is just a little bit less than the sum of the numbers on the purple team. And your tier doesn't affect it at all, only your MMR. If you dodged enough, you could be a bronze V playing against challenger players.