Give Death Dance the Mallet treatment
Have it so the delayed damage is reduced for ranged compared to melee champ. Make it so melee champs take 30% of damage as bleed over 3 seconds while ranged take 5% damage as bleed over 3 seconds. This way the item still keep its identity and ranged champ can't really abuse it cough
cough 
not just the ones that has ranged casting ability.
