Maybe Sion needs a bit of a buff?
Ok, so whenever I'm playing Sion i always find myself having problems tanking. Now, that's just my mistake, but i whenever i play him, i don't know why, but i don't find him tanky in the most important teamfights, where he should be. Yes my support can either heal/shield me, or be next to me tanking, but often people focus me, witch sometimes win the teamfight becouse they ain't focusing the Adc witch is good, but i die most of the time when that happends. Now the proposed buff isn't something spectacular, but it should help him a bit more with his tankiness in a teamfight.
The proposed buff would be the following, for hes W.
The way it is right now, it's 3 health for an enemy minion, 10 for Cannons,Champs/Assists and Epic Monster Kills.
The way i would like to see it's like this:
- 3 health for enemy minions
- 10 health for Cannons and Super minions
- 30 health for Champion Kills/Assists
- 50 health for Epic Monster Kills/Assists
The cooldown for hes W should be changed from 11 at all ranks to 13/12/11/10/9 or 11/10.5/10/9.5/9 He should be tanky when hes supposed to, but if he didn't stack enough in laning phase, he feels a bit weak. Don't get me wrong, hes good, at the free CC from hes Q ability a good nice slow from hes E, maybe Armor Shred to a tanky enemy that's diving. Hes ultimate it's decent to good so i won't complain about it.
Thanks for reading till the end, and i hope you too would like to see this into the game.
