i feel like league would be a lot healthier without rift herald than it is with it
turrets are easy enough to take as it is
turrets are easy enough to take as it is
Shhh we still need the tower rune, mountain drake, ziggs, and rift all trying to get one tower at once in one game.
dont forget caitlyn passive, tristana e, and the changes to baron buffed siege minions that riot is wanting to impliment
I just don't like rift herald because it feels completely out of place
in what way do you mean? for me, aside from it being an unnecessary extra push down for turrets that are already easy enough to destroy without it, i also dont like that theres a big potentially game changing reward there before baron even spawns. imo its just unhealthy in literally every way save for adding something for top laners to do besides slap each other (which ngl i was always perfectly content with)
I mean it in the sense that most of the things you get are buffs to your champ, then you've got rift herald that acts as a tower smasher. It's a one time use per game only where everything else, even baron, will continue to respawn. I feel it's power in use that early is too game changing as well. That works out if the team that is behind gets it, but if the team that is ahead gets it I feel it pushes the gap too far apart for the other team. Visually I don't feel like it fits in with anything else in the jungle as well, but that's not as big of a thing to me. It's just the whole flow of the game in relation to it's interaction with herald that gets me.
It just feels like Riot felt like they absolutely had to have something in baron pit before baron spawns and rushed the idea I guess.