Taliyah feels disappointing to play (Worked Ground)

ComeOnAndSlamJam·5/24/2016, 11:57:16 AM·3 votes·1,677 views

The main issue with Taliyah is worked ground. It's pretty frustrating that you create these zones all over your lane, which do nothing but nerf the damage on your primary damage spell. The mana return and slight move speed boost aren't worth it.

It's also counter-intuitive to have to keep track of areas you've cast your primary damage spell, so that you can use it effectively. It's disappointing when you miss a kill, because you debuffed yourself by standing on working ground, which after about 3 minutes is probably covering most of your working lane space.

The mana returns and slight move speed buff are so weak, that I propose letting Taliyah have 5 rocks on every Q. The nerf to that spell that you get for having casted it previously just isn't needed.

5 Comments

Siyther5/24/2016, 12:06:20 PM1 votes

i dont know man the designer said that it was def needed.also said she would be opresssive as hell without it. It probally there for good reason.Althtough i dont doubt that its prob feels weird

Catastrop5/24/2016, 12:11:15 PM1 votes

I'd say it's warranted. Given the frequency she can cast it, I can see this becoming very oppressive.

Rozair5/24/2016, 1:15:48 PM1 votes

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