I Don't Think the Jhin Buffs On The PBE are Enough
Jhin's stats aren't really the issue, the issue comes from his kit; there just isn't enough damage along with a few other glitches, allow me to explain.
- q - really strong poke, farming, and zoning tool in the laning phase, but useless in any 1v1, skirmish, or teamfight scenario
- w- really good utility, but no threatening damage
- e- this ability is pretty useless tbh, the slow isn't heavy enough or last long enough for you to get away, and your enemies can always walk out of it once they step on it. Really only good in certain scenarios with certain team comps, for example, your team featuring rumble and Leona, isolate them in the jungle where there's not much room to maneuver
- R- really satisfying ability, the only issue with it is that there is this bug where once you hit an enemy with your ult they will randomly start displacing themselves
- Passive- here is where I think the major issue lies in Jhin's kit. For starters, the movement speed on crit is something put in there to help with his no mobility issue, but the problem is, you don't really feel the affects until much later in the game when you actually get some crit chance, so that part feels useless. Secondly, yes Jhin can get almost double the ad of other adcs (sometimes actually does get double), but you are still doing less damage than most adcs unless you are just ridiculously ahead. This comes from the fact that there is a fixed attack speed and reload rate on his passive along with a 25% crit reduction.
My suggestion would be to reduce the crit reduction to 10%, and reduce the damage the traps do but decrease their activation time. At this moment, there is no reason to pick Jhin over any other adc, he's just too underwhelming. Does anyone else have any more suggestions? Here's a video stating some of the similar issues I have mentioned https://www.youtube.com/watch?v=mDju_kmgkFY