@RiotRepertoir regarding Koggy
I know you said that you're planning on some tweaks for him come the ADC pass, so I was wanting to put in my heartfelt request here as a Koggy main that has been around since his first free-week waaaaaay back in Pre-Season 1.
His Q.
Revert his Q back into a 650 range targeted nuke that shreds flat resistance.
Koggy was balanced perfectly fine before this change was made. Near as I can tell it was altered just for the sake of changing something without really considering what the consequences would be. Problem is, Koggy's old Q was an important fall-back tool for him. Unlike nearly all the other ADCs in the game, Koggy has no mobility nor hard CC to peel for himself with. The only tool in his box is to peel with his overwhelming damage. Koggy's old Q gave him an edge against soft targets who decided to dive him, mulching their defense and tagging them with a pretty potent chunk of unavoidable damage. Now he's got a tool that's nice for lobbing at the enemy front-line, but not so great for dealing with hyper-mobile jerks that leap on him outta nowhere.
Riot doesn't do reverts very often, I know. But from the start I've always felt really iffy about the Q change. It's a buff to his ideal play-pattern, true. But that just widens the gap between how good Kog is in LCS level play and for us mere-mortals. Koggy needs his tools to fight back against dives in Solo because he's going to get dived.
Anywho, if you read this thanks for the consideration.