List of Possible Bard E Changes

TheHobbits··2 votes·649 views

I've said it once and I'll say it a thousand times. Bard's E, Magical Journey could be so much more.

I want to love Bard, but it is just one of those champions that doesn't do a lot, but can be great with some key timing. Here are my top ideas for his E alone:

Click and Drag Aiming: Bard's E is now cast as a Click and Drag skill-shot like Viktor's E and Rumble's R.

http://i.imgur.com/k6olGVY.jpg

This would allow Bard to assist allies from the other side of walls. Many times have I been Bard when this style of casting could have made some great plays. Pros:

  • Can help teammates in more situation
  • Can fake ganks to scare off over-extended enemies

Cons

  • Sets up greater power plays
  • Can assist enemies too

Ones Own Journey Bard can now cast E to dash forward if the spell does not contact a wall. Casting E without a wall consumes a Meep charge. To make Bard feel the way he dose in the animation: https://youtu.be/CX8iSobsKTY?t=89

Pros

  • Allows Bard to return to lane quicker while collecting chimes.
  • Allows Bard to close the gap to better reach with his Q.

Cons

  • Makes Bard more mobile
  • Consuming a Meep charge on dash would leave for less follow-up auto-attack dmg. (Although I see that as balance)

Galio's Old E

If Bard casts Magical Journey can it does not contact a wall it instead leaves a directional movement speed boost for its duration.

Pros

  • This gives allies and Bard more mobility in a single direction.

Cons

  • This gives Bard and his allies more mobility.

Deadly Tunnels Casting Magical Journey consumes Meeps and adds them to the tunnel exit. Enemies that pass through the tunnel are damaged where as allies are given a slight speed boost upon exiting.

Pros

  • Gives Bard some extra damage.
  • Gives allies a slight boost to escape

Cons

  • Bard may ks enemies.
  • Allies may be to quick to exit.

4 Comments

Rito Staff2 votes

The last two are generic and suck IMO.

The click and drag seems interesting. Maybe whenever cast from afar the destination is revealed globally.

TheHobbits1 votes

The other 2 are just for the ideas really. The Click and Drag is the one that could really work.

And yes the tunnel could be seen or heard by everyone in the area or something for balance.

TheHobbits1 votes

Update:

Deadly Tunnels Casting Magical Journey consumes Meeps and adds them to the tunnel exit. Enemies that pass through the tunnel are damaged where as allies are given a slight speed boost upon exiting.

Pros

  • Gives Bard some extra damage.
  • Gives allies a slight boost to escape

Cons

  • Bard may ks enemies.
  • Allies may be to quick to exit.
TheHobbits1 votes

Edit

Allies get movement boost when exiting

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