let make a new jng enchantment:bazokar

din1812··1 votes·970 views

hi guys plz comment here how you will make this item^^

name of enchantment : bazokar

Recipe: item 3105 +item 3706 oritem 3715 oritem 3711 + 525 gold =1625 total gold (only the enchantment) (the enchantment saves you 105 gold without the passive)

item stats: +40 magic resistance +40 armor

passive -- 5%(+1% per 100 bonus armor,+1% per 100 bonus magic resistance) from all the non true damage you take will be stored as payback damage

UNIQUE passive -- IMMOLATE: after a short delay consume all payback damage, and deal magic damage to all nearby enemies (max damage per second 60-150 base on lvl) (500 range) base on the number of payback damage was consume(deal 100% bonus damage to monsters), stays up for a maximum 5 seconds before going to a 1 second cooldown .

i think to make 1 more item like this ^^ but not only for jng

[slayer-jinx-wink]

*edit

here is a batter ver of this +new item enjoy ^^

bazokar:

+40 magic resistance +40 armor

Unique Passive - 5%(+1% per 50 bonus armor,+1% per 50 bonus magic resistance) from all of all non-true damage taken by monsters or champions is stored as Payback

Unique Passive - IMMOLATE: after a being in combat with monster or champion with in 500 units from you, consume all payback and slows the next target you hit with a basic attack for 10%(+1% per 20 bonus armor+1% per 20 bonus magic resistance) per 2 seconds and start to deal magic damage to nearby enemies that are 550 units from you,deal (100% more damage to monsters) (deal a max of 100 damage per 1 second if more then 100 payback is consume at ones increase the duration of the burn up to all of the payback consume) and take 100% from all payback consume as true damage over 8 seconds. (doesn't stop recall this is like with item 3812 )

of example you have 367 payback and it was consume so you will deal 367 damage over 3.7 seconds) and you will take 367 true damage over 8 seconds

the new item: **Eclipse's Lightshield **

recipe: item 3801 + item 3801 +item 3105+ 600 gold =3000 gold in total

stats:

+35 magic resistance +35 armor +500 health +200% base health regeneration

Unique Passive - 5%(+1% per 25 bonus armor,+1% per 25 bonus magic resistance) from all of all non-true damage taken by champions is stored as Payback, activating the item increases the effect to 15%(+3% per 25 bonus armor,+3% per 25 bonus magic resistance). **note that you will still will take the full damage from enemy champions! **

Unique Active - dawn of the Eclipse -- consume all payback for a shield that blocks up to 100% payback consume( +20% armor +20% magic resistances) that last for 4 seconds the shield starts to decay after 2 seconds, when the shield end or you reactivated the item a shockwave erupts dealing (100% payback consume +100% current payback ) and consume all payback again, if the shockwave hit only 1 enemy champion you gain the same shield for 2 seconds.(90 seconds cooldown) the shockwave range is increase the longer it takes to it to erupts for 200 units up to 550 units.

10 Comments

NotSpecialDude2 votes

Concept isn't bad but I'd argue the execution needs a bit of work. How bout this?

bazokar:

+40 magic resistance +40 armor

Unique Passive - Charging: 5% of all non-true damage taken is stored as Payback. Maximum Payback is 200 (+100% Bonus Armor + 100% Bonus Magic Resistance + 10*lvl)

Unique Passive Unleashed: Upon taking damage with maxed out Payback; deal magic damage equal to Payback amount to all nearby enemies and receive a shield of 100 (+50% Bonus Armor + 50% Bonus MR) that lasts for 3 seconds. Consume all stored payback.

din18121 votes

nice but i want it so you can't buyitem 3068 and this so it have the same passive name and so it deal consistent damage so it always works in jng

NotSpecialDude1 votes

Good intention, but I'm not so sure about that. Sun fire cape is consistent magic damage per second where as this item would be a burst of damage on a close range opponent.

I imagined it as an anti-assassin weapon for the jungler. Since most assassins need to close their distance quickly, squishy junglers could get easily killed. It wouldn't have much use in team fights as it only gives resistances and its effect could not reliably be used but if a cheeky kha or rengar appeared out of nowhere to blow you up. They were in for a nasty surprise.

din18121 votes

i think there need to be 2 items like this one burst damage and one over time cuz if you can buy sun fire and this you can deal a lot of magic damage near you and burst down targets without casting spells

din18121 votes

burst magic damage make it that you take a lot of damage and when this deal the damage it like 500 free damage from a tank

and assassins need to take down adc and mages not tank cuz in midseason 7 the max % armor.pen will be 52% from 67% or close to

din18121 votes

so maybe it will be like this

Unique Passive - IMMOLATE: 5% 10% (20% vs monsters) of all non-true damage taken by monsters or champions is stored as Payback. Maximum Payback is~~ 200~~ 100 (+100%** +50%** Bonus Armor +100%** +50%** Bonus Magic Resistance + 10*lvl) (20% vs monsters)

item 3632

Unique Passive : Upon taking damage that is more than 20-200(base on lvl) with maxed out Payback; deal magic damage equal to Payback amount to all nearby enemies and receive a shield of 100 (+50% Bonus Armor + 50% Bonus MR) that lasts for 3 2 seconds. Consume all stored payback.

din18121 votes

NotSpecialDude here ^

Velkozito1 votes

This is not a bad idea, but why would it need to be a jungle enchantment ? It could just be a regular item imo :)

din18121 votes

i think to make 1 more item like this ^^ but not only for jng 2 ver like with item 3068 and item 1401 item 1413 item 1409

din18121 votes

i have updated the page ^^

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