Tryndamere Rework idea
#Passive Battle Fury
Unchanged
#Q Raging Shout Tryndamere consumes his Fury and heals HP back depending on his Fury and Max HP.
Healed HP: 50/70/90/110/130 + .2% of his Max HP per fury
(1 fury = .2 of his Max HP. Maxing at 20% Max HP healed back)
This ability is WIP, might be too strong with the rest of his kit
#W Havoc Skewer Tryndamere quickly stabs his target, dealing damage, and steals Attack Damage from his target for a duration of 4seconds.
Physical Damage: 20/40/60/80/100 + 40% Total AD
10/20/30/40/50 AD gained 10/20/30/40/50 AD reduced
#E Hurling Rage Tryndamere dashes to a location and then slams his sword to the ground making a small earthquake around the spot. Knocking up enemies for .2seconds and dealing damage. The CD is reduced when Tryndamere basic attacks an enemy champion.
Dash Damage - Physical Damage: 50/80/110/140/170 + 120% Bonus AD
Slam Damage - Physical Damage: 70/100/130/160/190 + 130% Bonus AD
#R Undying Rage If Tryndamere dies within 4seconds of casting this ability he can keep on fighting in Undying Rage Mode for another 4seconds. He gets more Movespeed while in Undying Rage Mode. If he gets an kill he comes back to life with 10% of his Max HP. While Tryndamere is in Undying Rage Mode he cannot use abilities except his ult again.
Sword Heave After Tryndamere is in Undying Rage Mode, he can throw his Sword to deal damage to enemies hit by it. However, Tryndamere ends his Undying Rage Mode as he throws it so he cannot come back to life if he gets a kill.
Physical Damage: 150/300/450 + 100% Bonus AD
My goal was to make him seem more like someone who is always raging. His E change really directs more into his rage. Makes him seem more reckless too. The Sword Heave on his ult is always to add effect to it. Where he rages and says "fuck it" and just throws it.
I also don't like the free stats on abilities. So I made him pretty much steal the AD from the enemy, since he did reduce the AD anyways.
Thoughts? I know that the Q needs more work on it.