Each of your examples has clear ways to navigate around them with few exceptions.
is skillshot based and reliant, without her charm she can't 100-0 you. Stay mobile.
+ CC
has an indicator on her stun, don't come within range when she has ult/stun potential if you can help it.
is immobile and relies on a placement spell, stay mobile.
heavily nerfed recently, dodging his fish eliminates his utility (slow) and a lot of his damage.
hard CC, she's predictable.
you don't really want to face off against Liss without swarming her with ranged damage, she has point and click hard CC.
Qs cost a fair amount of mana, especially early and are dodgeable if you keep moving
lacks mobility, fully skillshot reliant - mobility screws him right over.
see above
save CC, she's predictable to R in as soon as her Q goes out onto a carry.
Deal with him early, he's less threatening through the mid to late game - though it's admittedly not as easy as it sounds, his kit does provide a lot for him
I don't play enough against Kennen to really say anything here, but he has poor range and is open to harass.
immobility, relatively long CDs - all of which are avoidable DoTs. Engage when Silence is on CD.
are hardly low burst.
TF particularly is capable of deleting most champs with only his core
completed
Something assassins all have in common: predictability. There are no exceptions there, every assassin is predictable in sheer playstyle.
Immobility usually comes with utility, which for the most part, can be avoided. For example, Annie lacks decent waveclear without using her W - push into her face, force her to choose between turret damage or using her stun.
I have a feeling I missed one in there somewhere, but you get the point.