Here's how I would change Orianna

lostbob117·2/16/2015, 10:20:24 PM·2 votes·139 views

Ori is a Champion who is about managing her Q around and dealing damage and using it heavily. So I would want to see her use it more. Also, I want to see her more utility based around her team more than anything. Right now I feel like she does way more burst damage than she should be doing. I think putting more utility based for her is better.

Q MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 50% AP) -> MAGIC DAMAGE: 40 / 60 / 80 / 100 / 120 (+ 50% AP) COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3 -> COOLDOWN: 5 / 4.25 / 3.5 / 2.75 / 2 COST: 50 MANA -> COST: 30 MANA

W MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 70% AP) -> MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 40% AP) INITIAL MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40% -> INITIAL MOVEMENT SPEED: 20 / 27.5 / 35 / 42.5 / 50% COST: 70 / 80 / 90 / 100 / 110 MANA -> COST: 85 MANA AT ALL RANKS COOLDOWN: 9 -> COOLDOWN: 11 (New) Every time a allied Champion or Orianna gets the speed boost from her pad; the COOLDOWN lowers by 1second. This can only happen once more Campion on a single pad.

E COOLDOWN: 9 -> COOLDOWN: 7.5

R MAGIC DAMAGE: 150 / 225 / 300 (+ 70% AP) -> MAGIC DAMAGE: 200 / 275 / 350 (+ 50% AP) (New) Every Enemy Champion that Orianna pulls in lowers her ult CD by 5seconds.

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