URF 2.0

Otter4Blue··1 votes·557 views

i like you brought back URF, and i am very happy with the minor tweaks you made to champions so that they are not overpowered, but you missed a few things. in earth the most common thing is that you get cc locked due to multiple cc. this essentially mean the team with more cc generally wins. i think there should be a limit with in a set of time for which you can be hard cc'ed, i am not certain in what interval but it should exist.

the second thing i take an issue with is that certain abilities are highly spammeble and have ridicules range, for example Sona Q, which you cannot dodge and will hit you when you are about twice the range of Eve Q,

one minor note every so often i see skill shots going through people. so far it was just a morg binding and im not sure why that was.

1 Comments

Leaf of the lake1 votes

Sounds like you should stick to normal games

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