Azir Design Question
The recent changes to Azir and the desire for counter play, and my joy for anything that increases strategy elements got me thinking of some possible changes to Azir that could be interesting. Why not make Azir's soldiers targetable?
Here are my thoughts:
- Make soldiers targetable
- Make soldiers grant gold on death (like a minion) the amount of gold should be proportional to the risk taken to kill them
- If soldier dies of natural causes (9 seconds has past) grant gold to Azir.
This changes the dynamic and strategies when dealing with Azir early game since now counter play is not about positioning but also about if you try to farm azir's soldiers or not.
Thoughts?