Azir Design Question

Tearin True··1 votes·500 views

The recent changes to Azir and the desire for counter play, and my joy for anything that increases strategy elements got me thinking of some possible changes to Azir that could be interesting. Why not make Azir's soldiers targetable?

Here are my thoughts:

  1. Make soldiers targetable
  2. Make soldiers grant gold on death (like a minion) the amount of gold should be proportional to the risk taken to kill them
  3. If soldier dies of natural causes (9 seconds has past) grant gold to Azir.

This changes the dynamic and strategies when dealing with Azir early game since now counter play is not about positioning but also about if you try to farm azir's soldiers or not.

Thoughts?

2 Comments

Volt Cruelerz2 votes

Azir main here.

  1. Heck no.
  2. What risk? Just walk outside their range and then counterattack. I can't do anything to you for several seconds.
  3. If this happens, I'm playing Azir support and gold farming.
Tearin True1 votes

Your assuming your against a range person. My thought was the soldiers wouldn't be easy to kill and if they are attacking soldiers they are not attacking you. Your has 2 charges so if you put out a soldier and they attack it then you can Q into them and even summon another soldier if they try and move out of range again.

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