So why can't we punish the enemy for being

GigglesO··4 votes·1,324 views

4AD + support?

Man I miss previous seasons when stacking armor actually meant something.

Now they either just pen it, or ignore it because true damage...

7 Comments

Hethalean1 votes

Well they're working towards everyone is a glass cannon, and sucks to be you if part of your power budget is dmg reduction since true dmg ignores it.

GigglesO2 votes

I really wish they would just stop... we all just keep complaining damage is too high... glad they keep raising it...

Hethalean1 votes

IT also helps that no matter what you play it seems. THat someone at minimum an entire division above you is playing against yoiu. Yes yes yes, 'plat 1 is the same as silver 5' but it isn't. Glad I can always face that in every game i play.

GigglesO1 votes

Its not even just that, its that even if you can fight them, that doesn't mean your teammates can fight them...

Hyquiem1 votes

The only reason we can’t punish adcs now if they are behind because they don’t scale and next patch where they will scale will make it a high risk role since then if you get shut on early and you need to scale you will be punished.

GigglesO1 votes

Except in the early seasons of lol all ad meant that you just straight up lost. The enemy could just buy full armor and auto win. There is no reason that while we are being forced to do all this other shit, we shouldn't also be forced to have a mixed team composition.

Hyquiem2 votes

{quoted}

Except in the early seasons of lol all ad meant that you just straight up lost. The enemy could just buy full armor and auto win. There is no reason that while we are being forced to do all this other shit, we shouldn't also be forced to have a mixed team composition.

True but it’s the aspect of the game but since the options of playing what you like are there I do find what Riot is doing is unhealthy. The early seasons were more stronger because [WE HAD CONTROL OVER OUR EARLY STATS]. Though when riot removed masteries and runes they didn’t think how much it balanced the game. Since now it’s so cringe on how many options for runes you have. The only reason adc wasn’t so opporesive the next is b/c there were certain masteries that coexisted to prevent an adc from bursting you. Now they don’t leading to an problem I’m not saying the new rune system is bad, I’m just saying it doesn’t give stats for burst as it does for various other things.

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