The Cho VFX update has one major failing: the R execute indicator.

Bârd··9 votes·715 views

Before, it was fairly obvious when somebody would die to the ult, since there was a very obvious indicator.

Now that the teeth have been removed from the indicator, it's nearly impossible to see.

The R losing the blood spurt is personal preference. The E being hard to see is annoying. This is unacceptable.

4 Comments

andzki3 votes

yeah they did a poor job on it

Recon12123 votes

Personally, I feel that he shouldn't have an indicator at all, because it takes away a place where someone would have to learn and master that aspect of him, instead of just picking him up and knowing when it will kill. However, if I were someone who agreed with it, it is defiantly way too unnoticeable. Like, if they are gonna have it, they shouldn't make it look like an aura or what ever it is now.

ShuyinTheX2 votes

I feel the indicator is necessary as it tells you "If you ult now they die".

Recon12121 votes

I know what it does, what I was trying to say is, all champs have certain things that players need to learn about them to become "masters" at them. And his ult could have been an aspect of him that makes it harder for new players to do good on him, and make it more rewarding for people to learn and get good at him. In the sense that you would need to learn his damage and have a general understanding if it will kill or not, kind of like Darius dunk (I know its much different), in order to use it well. Ultimately, the indicator takes away that possibility for what ever reason Riot decided it should be there.

Personally, Cho is extremely easy, and as someone who like the idea of skill > kit, having no indicator would make him not as simple to just pick up and play.

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