Suggestion for Pyke balancing change

Yesman613·9/8/2019, 5:59:03 PM·2 votes·1,721 views

His ult giving him 600 gold per sometimes is pretty snow bally and not fun to play against (Very fun to play as though) but I do not think it very healthy for the game. Here are a few changes I thought could balance him out a little more.

  1. Make his tap Q AOE again just deal 50 percent reduced damage and slow to subsequent targets
  2. His E deals 50 percent reduced damage to minions and monsters instead of no damage
  3. His ult when getting a solo kill instead of giving him an extra 300 gold it will instead give 100 gold to each of his team mates while only giving him 300

This I think would prevent him from snow balling super hard from one kill while still getting extra gold to boost his team and in return he gets a bit of wave control from his abilities. (I know he mainly a support but I like playing him mid a lot as well)

The Q changes are mostly because of my personal experience with it as it is now. So many times have I walked up for a cannon minion and tapped to get it from a little further away to stay safe from the enemy and just as I do it the other champ walks forward causing it to prioritize them and damage them making me miss the cannon. (This has happened a surprising number of times)

Overall this change was supposed to make him less annoying when fighting because of how large a lead he gets from one kill on someone with his ult but keep him viable.

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