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Suggestion for Pyke balancing change

Yesman613··2 votes·1,721 views

His ult giving him 600 gold per sometimes is pretty snow bally and not fun to play against (Very fun to play as though) but I do not think it very healthy for the game. Here are a few changes I thought could balance him out a little more.

  1. Make his tap Q AOE again just deal 50 percent reduced damage and slow to subsequent targets
  2. His E deals 50 percent reduced damage to minions and monsters instead of no damage
  3. His ult when getting a solo kill instead of giving him an extra 300 gold it will instead give 100 gold to each of his team mates while only giving him 300

This I think would prevent him from snow balling super hard from one kill while still getting extra gold to boost his team and in return he gets a bit of wave control from his abilities. (I know he mainly a support but I like playing him mid a lot as well)

The Q changes are mostly because of my personal experience with it as it is now. So many times have I walked up for a cannon minion and tapped to get it from a little further away to stay safe from the enemy and just as I do it the other champ walks forward causing it to prioritize them and damage them making me miss the cannon. (This has happened a surprising number of times)

Overall this change was supposed to make him less annoying when fighting because of how large a lead he gets from one kill on someone with his ult but keep him viable.

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