Turrets need some type of AOE.

I GANK LANES··24 votes·1,165 views

It's a huge problem. With champions like Ekko, Vlad, and many more having some type of invulnerability, it's way too easy to tower dive and juggle the aggro. It leaves huge snowballing potential open even sub 20 minutes.

17 Comments

FooDang8 votes

How about it has 2 attacks.

  1. The normal attack it usually does now
  2. A lazer beam like inhib turrets that attacks any champion in range.

If a there are no minions or if a friendly champion is attacked then both attacks focus the enemy.

just a thought.

VexingRaven1 votes

{quoted}

How about it has 2 attacks.

  1. The normal attack it usually does now
  2. A lazer beam like inhib turrets that attacks any champion in range.

If a there are no minions or if a friendly champion is attacked then both attacks focus the enemy.

just a thought.

That would be awful though. Maybe only when you agro a champion?

FooDang1 votes

yea it was a quick thought. Didnt think about if there were no defenders. Maybe when the attack switches to champions it turns into an empowered laser beam that does AOE in a certain radius.

Critmaster Garen7 votes

item 3056 should have fortify instead of deactivating turrets.

there is literally no reason to ever build the item when you can build stronger defensive items like randuins and ignore some more turret shots, but also have better defense against champions.

League of Potato1 votes

plus only canceling them out for what 2 seconds...not worth when you have much better overall items as you stated above

7ha7guy7776 votes

Replace turrets with dragon?

Mecha MaIphite14 votes

Replace turrets with Vayne .

Nobody towerdives again.

Only Play Darius5 votes

This.

In LCS you always see people doing 5-man level 2 tower dives every other game and almost always profiting, there is literally no way to counter it if you are there by yourself just trying to survive laning phase. Not saying to remove tower dives completely, otherwise games would get stalled out. Also don't punish one-man dives, as those take skill and are used to press advantages. Just make it so that coordinated teams who can juggle aggro don't treat the turrets as a joke, at least not early into the game.

Gorgannan3 votes

Actually, I feel like it's the 1 man tower dives that are mostly binary, either you can do it or you can't, and the 5 man juggles that are awesome.

What is your team doing while they're 5 man diving to make it worth? How did they surround you without you noticing?

BuzzinTate3 votes

i propose that inhibitor turrets, instead of the laser beam they currently have, i think they should have an AOE around them that eminates. Sort of like a ripple in the water. hitting all units around them instead of just 1 at a time.

Gorgannan3 votes

As long as it's single target on minions, with the beam reflecting off of champions into an AoE. This would make your minions die faster while you're diving as well.

Hypochondria92 votes

RIP Fortify

50000000000000001 votes

Wouldn't it be much harder to siege?

I GANK LANES2 votes

not all the time, when a champ pulls aggro and other enemy champs are under the turrets range, or somethin like that

50000000000000002 votes

No, for minions. Towers are gonna kill minions really fast.

I GANK LANES2 votes

i didn't say it had to have aoe all the time

Weasel Kensei1 votes

I always thought the nexus turrets should be combo turrets, a mix of inner and outter turrets. They shoot a beam like inner turrets, but also an energy blast like outter turrets, but only when inhibs are down. They also cant energy blast the a beamed target, but the adjacent one could. This would mean the nexus turrets could take on up to 4 targets.

It would be neat to have a summoner spell that gave a turret a damage aura, nothing huge, but enough. Say starting at 50 DPS true damage, escalating on a target by 10% per second. Cooldown could be 3 min, with a 10 second duration. Could need tuning obviously. This wouldnt turn away a late game triple dive scenerio, or Kat/Zed dive, but it could turn away someone whos planning on tanking 2 hits to kill u then flash out.

I like the dual target beam/blast hybrid idea, sure its mine, but I think it would be the most interesting than a strait AoE blast.

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