Kog's pick rate is now even lower than it was pre-rework
Go go strategic diversity!
Go go strategic diversity!
I'm just surprised at how much they butchered his kit. I hope he gets some buffs soon.
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I'm just surprised at how much they butchered his kit. I hope he gets some buffs soon.
He probably will.
From the way his last change was worded, Riot pretty clearly wanted the changes they were making to Koggy to be a net buff. In reality, it turned out to be a minor nerf. There are a lot of things Riot could do to improve Kog, from the minor to the major. My hope is that they address some of his systemic problems instead of just propping him up with too-high numbers.
Why?
Because I main Kog on Dominon and he's already quite strong there since the map covers several of his most crippling weaknesses. I don't want my favorite champ to be broken in the process of trying to balance him for a map that's going to be quite fiddly to balance him on.
Strategic diversity.
That doesn't mean what you think it means.
Kog having a low pick rate has nothing to do with strategic diversity unless all protect the carry comps are failing. I have seen some fairly good protect the Jinx or Vayne comps. The strategy is there, and is doing well enough.
Kog's low pickrate is probably due to the fact that he is a bit undertuned OR that people aren't making protect the Kog comps with him (which would lower his winrate) OR that he requires a level of coordination that is hard to find in soloqueue.
It is probably a mixture of the three. Not strategic diversity though.
Strategic diversity.
That doesn't mean what you think it means.
The ability to succeed with a wide selection of team compositions and over-arching strategies. Kog being shitty doesn't have much to do with that, no. Best Protect the ADC comps right now are built around Miss Fortune. That's probably just a matter of her being hilariously over-tuned, though.
Kog is ostensibly supposed to the centerpiece ADC you pick if you want crazy sustained damage. Problem is, Kog's sustained damage only lasts six seconds and then he's dead weight.
As for the Solo vs 5s?
Kog's win-rate is highest in Normals.
It drops in Ranked, getting lower the higher you go. It's even lower in 5s.
Surprised?
It's because an organized team working together to kill Kog hurts him quite a bit more than an organized team working together to protect Kog helps him.