Greenfather's gift sounds hella lame.
Especially in comparison to the other Tier 4 masteries. All the other tier 4 masteries encourage some sort of interesting game play. Double edge sword is a risk/reward kinda deal, Bounty hunter encourages roamimg, Battle trance encourages long drawn out fights and juggernauts, Bandit is for supports and those who priorities gold income, Dangerous game encourages skirmishing and provides some safety to those who like fighting, and Fearless encourages initiating. The other two in resolve are kinda lame stat padding, but you get the point.
Greenfather's Gift, on the other hand, doesn't really encourage any interesting game play. All it does is give an arbitrary trade window for some extra damage, which other masteries give with less crappy restrictions. Compared to the new changes, and some of the old masteries, this one just seems shitty.
buff XD