Greenfather's gift sounds hella lame.

SmileInABox·11/3/2016, 4:46:46 PM·3 votes·1,013 views

Especially in comparison to the other Tier 4 masteries. All the other tier 4 masteries encourage some sort of interesting game play. Double edge sword is a risk/reward kinda deal, Bounty hunter encourages roamimg, Battle trance encourages long drawn out fights and juggernauts, Bandit is for supports and those who priorities gold income, Dangerous game encourages skirmishing and provides some safety to those who like fighting, and Fearless encourages initiating. The other two in resolve are kinda lame stat padding, but you get the point.

Greenfather's Gift, on the other hand, doesn't really encourage any interesting game play. All it does is give an arbitrary trade window for some extra damage, which other masteries give with less crappy restrictions. Compared to the new changes, and some of the old masteries, this one just seems shitty.

10 Comments

WoonStruck11/3/2016, 5:31:06 PM3 votes

All of the masteries except Ferocity and a select few in Cunning are pretty shitty.

Pretty much everyone wants seasons 1-5 mastery system back.

Sukishoo11/3/2016, 4:51:45 PM1 votes

It's a Caitlyn buff XD

Tenth Leper11/3/2016, 4:57:56 PM1 votes

I expect this mastery is one of the reasons Ivern seemed so weak on release. He would have been designed with his allies taking this mastery in mind.

SwiftKitten8811/3/2016, 6:19:40 PM1 votes

... it sounds like the only mastery change i like out of all the changes done...