What If Siphoning Strike Stacked on Champion Hits?

Teridax68··3 votes·735 views

(TL;DR at the bottom)

Nasus is a pretty fun and successful champion, and the recent changes to his ult only improved him. While he's not unhealthy or in a bad state by any stretch, or at least not a hot button champion on Boards, it still feels like there could be some improvements to him. Many players have discussed converting his autoattack extenders (on Q and R) into increased basic attack range, but here I want to talk about his Q, and specifically how it often leads to a conflict between his objectives and his fantasy.

At the core of Nasus's gameplay fantasy is infinite damage stacking: before infinite scaling mechanics became more common, he was the only champion, alongside Veigar, who had no upper limit on how much damage he could deal. This also reflects in his gameplay, where he usually builds almost full tank and hits like a truck. However, the way he builds up to that state is mostly by farming minions: in any other lane, this would be mostly fine, but top laners are at the largest risk of isolating themselves and splitpushing all game. Nasus is guilty of this, not because he can't contribute to his team (he has extremely powerful crowd control and can soak up a ton of damage), but because he's always torn between farming up towards his late-game fantasy, and sacrificing that, however temporarily, to help others out.

In higher elos, this happens less often, as Nasus players have a clearer idea of when they should stop farming, and start unleashing The Cane on the enemy team, but at lower elos there's no clear indication of when to do that, and in either case** it doesn't feel great to have to choose between fulfilling one's own fantasy and winning the game**. Ultimately, one should lead to the other, and there shouldn't be a conflict between the two. In more practical gameplay terms, this often leads to Nasus playing hyper-passively early game, ignoring his opponent while trying to farm as efficiently as possible, which doesn't make for the most interesting laning phase for either player.

One solution could be to cap his Q damage, but that would break his infini-scaling fantasy, and so might not be the best choice. An alternative, however, would be to switch his Q stacking by rewarding Nasus for striking enemy champions with Q, rather than just for farming: instead of being rewarded for passive play, Nasus would be encouraged to play aggressively and seek out his targets. Ganking bot would mean having twice the potential targets to stack off of, and he'd be encouraged to join his team in group plays for the same reasons. Instead of being forced to choose between helping out his team and getting ridiculous stacks, Nasus would be able to do both at the same time, which would be far more interesting for him and his opponents.

Obviously, this might need adjustments afterwards, e.g. higher stacks per successfull Q hit, stacks on large monster strikes for jungle Nasus, perhaps even tower strikes to encourage taking objectives, and perhaps a shift towards slightly better early game power to let him survive more frequent trades, but ultimately this would end up helping him a lot. Nasus currently doesn't have many early game options besides hard-farming Q stacks, and this kind of switch would give him and his laning opponent much more interesting gameplay.

TL;DR: Switching Nasus's Q stacking to hitting champions (and perhaps large monsters and towers), rather than killing any unit (which mostly boils down to farming minions), and balancing him around that, could make him significantly more fun to play and play against, as he'd no longer be encouraged to play ultra-passively and farm all game.

10 Comments

Xsoteric Ronin 1 votes

Take my upvote

Would lead to a lot of interesting play styles with nasus. Incentivise him to not be a pussy bitch.

Teridax681 votes

I wouldn't quite put it that way, but yeah, Nasus has a tendency to ignore his opponent completely, which, combined with his innate life steal, often makes him extremely difficult to push out of lane. If nothing else, this would force Nasus to take more risks to get those big Q numbers.

Zero Skill Tank1 votes

Nasus

o.o

pretty fun

o.O

not unhealthy

-_-"

Whatever you are on, quit it. Every lane Nasus is in turns into freezing contest. He might not be as cancur as Teeto and the rest of ranged bunch, but he is in no way "fun" or "healthy" at the moment.

Teridax681 votes

{quoted}

o.o

o.O

-_-"

Whatever you are on, quit it. Every lane Nasus is in turns into freezing contest. He might not be as cancur as Teeto and the rest of ranged bunch, but he is in no way "fun" or "healthy" at the moment.

I advise you read the rest of my post, then. The entire point of this thread is that Nasus plays far too passively, and that switching his Q around to stack on champion hits, rather than passive farming, would prevent him from turning lane into a "freezing contest".

Zero Skill Tank1 votes

I have 0 intention of reading 6 paragraphs autored by someone who considers Nasus "fun".

FioraWillCarry1 votes

{quoted}

I have 0 intention of reading 6 paragraphs autored by someone who considers Nasus "fun".

Nasus is fun. The only juggernaut I really enjoy playing.

Teridax681 votes

I am proposing a change to Nasus that aims to improve his gameplay. If you truly think Nasus isn't fun, you are likely to agree with my suggestion, and shouldn't be downvoting all of my posts. Why are you even acting like this?

Zero Skill Tank1 votes

I haven't downvoted a single one of them lul. And I won't like your suggestion unless it's "Sion-level VGU", but judging from title it isn't.

Teridax681 votes

It is possible to not like a champion and still approve of smaller improvements to them. I hate Kalista with a fiery passion, but also look forward to any adjustments to her, no matter how minor, if they make her even slightly better to play or play against.

Consider also that you are not the only person on these boards with an opinion on Nasus, and are in the minority in asking for a total overhaul. If nothing else, it would help if you explained exactly what it is you dislike about him, so that we could have an interesting discussion on that and come up with solutions. You mentioned him freezing lanes too hard, but that's exactly what my proposal in this thread tries to solve. There are some other parts of him I'm personally not that big a fan of, namely his inbuilt life steal and point-and-click slow, but talking about those wasn't the core goal of the OP.

Subject 51 votes

{quoted}

o.o

o.O

-_-"

Whatever you are on, quit it. Every lane Nasus is in turns into freezing contest. He might not be as cancur as Teeto and the rest of ranged bunch, but he is in no way "fun" or "healthy" at the moment.

https://youtu.be/vzHrjOMfHPY?t=4m58s

Literally you

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