Please remove Mark/Dash

GhostOfShrimpmas··226 votes·34,393 views

I hate all this fun I'm having with tanks. It's wrong to enjoy melee champs in aram.

292 Comments

RiotRiot Baconhawk89 votes

Glorious Lee Sin double Q's all day, erry day, all champs

Chaotic Reks9 votes

super sticky Amumu

wingstreet20 votes

The goal was to make more champions playable right? You did the opposite lol.

DrCyanide43 votes

If you can dodge a Ezreal Q you can dodge a summoner 31

Snowball4u6 votes

Why would i need to dodge that when i have flash?

DrCyanide29 votes

Because summoner 31 has a 20 second cooldown, while summoner 4 has a 300 second cooldown.

Abyssphere5 votes

{quoted}

Because summoner 31 has a 20 second cooldown, while summoner 4 has a 300 second cooldown.

I don't think you got the joke.

League of Potato7 votes

If that was a joke, it was a very poorly executed joke.

AMYS GRAVE9 votes

so just to be clear, lee sin's q is as strong as a summoner spell.

Only Play Darius8 votes

Well Ezreal's Arcane shift is essentially a better version of flash. Stop trying to start another circlejerk.

PalCorg7 votes

[{quoted}](name=Riot Baconhawk,realm=NA,application-id=3ErqAdtq,discussion-id=IEXQ6t7n,comment-id=0004,timestamp=2015-04-29T22:28:51.960+0000)

Glorious Lee Sin double Q's all day, erry day, all champs

On a serious note, it's the most fun patch for aram in a long time. Some people may be right about it needing a CD & visibility increase, but I don't really care, it's a ball to use and funny to fight. Why have 1 Lee sin when you can have 10 different Lee sins?

BIOWARESUCKS50 votes

I played arams to learn to team fight and learn other champ abilities.... now its nothing like actual team fighting. I mean this was fun for a game or two, but now i think its too much of a change.

EndlessSorcerer37 votes

It wasn't really that great for learning teamfighting anyways. You had no opportunity to flank, there wasn't much you could abuse regarding vision or line of sight, you didn't have to worry about obstacles like jungle walls, it was hard to catch people out, etc.

Penta Penguin33 votes

Yeah because in a real teamfight, you stand around at low health with 5k gold and waiting to die

ARAM has always been a joke and supposed to be for fun and not butthurt tryhards, since before you were born, literally.

codeman999936 votes

There are people who play and enjoy ARAM for those reasons. ARAM or not its a real game mode just like Summoners rift. In ARAM you have to team fight to win. No its not like Summoners on the team fight but it still has the same concept and yes I am a butthurt ARAM tryhard. Im not playing to have fun but to win, so no its not a joke to some of us.

Lunistice41 votes

=( I feel like I'm one of the only ones who isn't having a lot of fun; I'm finding the tanks to be a little too overbearing ;_; they have warmogs too now, and it just feels like if you get an immobile champion that isn't a bruiser, the other team can just dive you and you can't flash away or anything.. I think it's a step in the right direction, but for me and a quite a few others, I think it just needs a longer cooldown because the current cooldown is too short relative to spells like flash and exhaust and counterplay to divey assassins

SlowChemical22 votes

100% agree with the increased cooldown. I don't get why it's so low. Not to mention it chunks like 150 health at higher levels, which has ALREADY killed me a couple times. I think it's a great idea to help make other champs viable but it just seems a bit too crazy at the moment.

Kalarepa10 votes

Is it really too strong? Would you honestly take Garen, Darius or Shyvanna over Ziggs, Lux or Varus?

Kirurgo38 votes

i hate making plays. remove this now

Foidewall34 votes

Well came into this tread and hope to find people that actually had the same feeling that i do, that aram is far worse now than it was, far less enjoyable and with a completely ruined balance. It´s not like melee was unplayable before, and now the balance is completely destroyed, can we get an option for standard aram, and while you are at it remove the ability to suicide. And no I don’t have a aram account I play what I get, and only re-role if the teamcomp is bad.

Saianna11 votes

balance will... balance itself.. Just give some more time for players to adapt.

Foidewall35 votes

But the whole point of aram is team fights, and not going true the boring laningfase, but still being similar to the normal game. You get a random team composition and try to get the most out of it. If you get a melle based team comp against a poke heavy team comp you winning condition is a game of attrition, keep the game running, and don’t die all on the same time, but keep the structure up until you hit a point where you will win if you get in melee. When you ad a summoner spell that aren’t introduced to the usual map, you take out a big part of what makes aram a aram and fun. It they want to makes it a game of full engage and not much ells, make it a different game mode. By placing it in aram you change what aram is too much. Yes some champs are better in aram than others, but that’s because some champs are better in teamfights than others, and if you get a champ witch doesn’t excel in teamfight, then you can have fun, trying to find a different way to use that specific champs ability in a team fight environment. With this new summoner spell you can’t use aram as teamfight training any more. Edit: Seems like being longtime aram player deserves downvotes, been playing aram sins early dota1.

BIOWARESUCKS23 votes

I'm with ya. I play arams to be constantly team fighting.

I used to play on my aram account, which had mostly OP champs... then I started playing ranked and realized I can carry with whatever I'm playing. I then started playing arams on my account that has almost all the champs and I take whatever the game gives me and never dodge. I like playing olaf or shyvanna and charging the backlines. I like playing assasins and dodging around skill shots to get into kill range. I like playing adcs that kite the enemy team across howling abyss...

Now, with the few matches I've played... I can mark/dash to an enemy minion and one shot assasins with sona... mark/dash to a minion and wipe the enemy team as wukong.

This new spell needs to be modified. Make it shorter range, definitely increase the cooldown, and have it not work on minions.... otherwise get rid of it completely. You've basically redesigned my favorite game mode. Its like having flash in ranked on a 20 second cd, its way way too much.

CubedJustice9 votes

I have a feeling this man hates the obligatory pre-game snowball fight.

Saianna8 votes

Wait.. Wait.. Hold on a second....

Riot implemented summoner spell similar to "poro toss" to increase power of melees in ARAM.

How in world would that lead into even greater poke & hide wars than what we had now?

I'm also ARAM veteran and i do believe it needs its own few items/spells. Just look at barrier. Were you also against it? But it's in SR now too.

IcyPepper9 votes

and while you are at it remove the ability to suicide.

Don't see why they'd do that. If your team gets aced or outplayed by someone sneaking past you, they should be allowed to suicide :D

maikokk22 votes

balanced is ruined.

aram never had balance. now its closer than ever to having a tiny bit.

codeman999932 votes

I love to play ARAMS its all I play. With Mark/Dash its now become stupid. I cant have a single game any more where I get killed because Mark/Dash has crazy range. Can I dodge it? yes but do I see it that often? Nope because it blends in... Who's idea was it any way to add it, and off topic from that another issue I have is the fact that ARAM is now battle of the tanks. Now with the addition of warmogs the tanks are getting to strong. All I am seeing in Tons of HP and then topped with armor/MR. Hopefully they will consider the opinions of players who play ARAM most of the time or at least add a mode without Mark/Dash. I don't mind the warmogs that bad but something needs to change.

Olveron31 votes

Mark has dramatically changed ARAM, it is now a must have spell, out of balance with all other summoner spells. All characters get near limitless engage on a timer that is far too short. Flash has a 300 second cool down and is arguably worse than this new spell. I play 10 games of ARAM a week average. Now I may give up the format entirely. This ability needs to be nerfed dramatically or removed. I'd Recommend reducing the range by half, and increasing the cooldown to 120 seconds +.

Riot, you tried to fix something that wasn't broken, and broke it.

A testament to how passionate I feel about this is that I have played LOL for 3.5 years and never posted a complaint. ARAM is now a joke format.

wingstreet27 votes

The fact that people don't see the problem with Mark/Dash is ridiculous. You guys play test this? Mark Malphite ult is fair and fun. You basically just buffed tanks who were already the strongest champs in ARAM. Nothing like a Cho Gath jumping on your team and silencing while Amumu follows up with an ult. It's basically reroll 75% of the champs now. ADC? Not unless you have like four tanks to stand in front of. The game is ruined in my opinion. This was the only game mode I played anymore because it was random and fun. It WAS actually fairly balanced unless you pulled the god comps. Hate to complain but feels like you guys completely changed a mode that was fine. I watched an Amumu Mark, Flash, Bandage Toss, on to an Ezreal that Flashed and E'd. Ezreal is probably the most mobile ADC no? He can't get away from a tank? It was probably a cool idea but to me it's just a cheap fix to something bigger. You need map specific nerfs/buffs. This is not the way to "fix" a game mode.

CubedJustice11 votes

Ezreal is probably the most mobile ADC no?

No... No, he's not. Kalista Lucian

battlebich3720 votes

this mark just craps all over slow squishies oh my lord, if you have bruisers or tanks it's over there is no strategy in aram anymore

Shiron Windragon19 votes

ARAM = Anti-Ranged Assault Mode

Crett18 votes

Chogath Darius Volibear Sion new scariest aram champions

Chaotic Reks11 votes

Singed

ITiltIRageIFF18 votes

"One of our takeaways from Legend of the Poro King was that there are a ton of champions who could actually be pretty healthy on Howling Abyss if they had better engagement tools. We're introducing Mark / Dash as a summoner spell option to address that need."

Lets be Honest. There was never a problem with low engage teams.

  1. Talisman and Righteous Glory: Something all melee heavy teams SHOULD BUY; but I hardly see it. So it's their choice. They're actually good starting items. Plus ghost blade, ghost, and the horn. I honestly don't see a way everyone on the enemy team can get away safely if you use this properly. (Outplays do happen though)
  2. Almost all champions have a gap closer. If they don't have a gap closer they still have flash(Its pretty difficult to get all 5 no gap closer champs).
  3. Poke teams are suppose to be annoying.
  4. Its all random.... you're bound to get bad comps

Problem with Snowball. Low CD, Long Range, No penalty if missed. High amounts of Armour/MR can be reached easily. Which leads to easy dives/stand in their whole team and chill. Another problem is Champions that have deadly engage can destroy your whole team. (Alistar, Fiddle... Etc.) With the free teleports, I don't see any counterplay.

If you still see engage as a issue. Make it so they throw themselves forward (which is like a flash). Lower the range. Give us ways to play around it.

*Please test it before you add it. Poro King and Aram, are not the same modes. You can pick and ban in Poro King. There was actually a purpose to the Poro-throws. And Aram is missing the King and the mandatory 2 summoners. (As a joke; can you imagine if the snowball were Poros? We've abused them to no end; making them explode every 20 seconds, at that point, I think you can no longer say "No Poros were hurt in the makings of this")

woodchats18 votes

this is the worst thing riot did ever. just remove it please.

xGvPx15 votes

it's a nice change of pace, but ultimately it's going to grow tiring, because it's a gimmick. like I mean it only makes assassins even better than they are, so when you roll a team with master yi and katarina there are even more opportunities for one-sided play.

I think a good alternative would be if the snowballs acted as a mini exhaust, that could help mitigate the damage of nukers.

Earl Eulrich14 votes

Yea, this is really ARAM 2.0 finally. So much more fighting, less getting outcombed and slowly die in vein.

Ghost Monster22 votes

It's ARAM ruined. I have nearly 2000 games of ARAM. Tanks were fine. Anybody who likes this cancer spell didn't know how to play melees in ARAM. I had no problem playing them and now they're completely broken. ARAM was fairly balanced and now it's just league of tanks. Mark was a completely stupid design choice.

I'm not playing ARAM anymore until they get rid of this spell or change it to something not completely overbearing.

If they have to keep it, the initial cast needs to be shortened and the second cast needs a max range on it so you can't flash in from halfway across the map. Or they need another spell to mitigate it. If tanks and assassins get a free lee sin q, mages need to get a free yasuo wind wall.

Earl Eulrich8 votes

It´s actually the opposite. Poke/Disengage is still at the advantage, but finally you have to play it remotly well to benefit from your pick&ban luck.

Yonag4 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=IEXQ6t7n,comment-id=000800000000,timestamp=2015-04-30T07:41:01.120+0000)

It´s actually the opposite. Poke/Disengage is still at the advantage, but finally you have to play it remotly well to benefit from your pick&ban luck.

Disagree. You can dodge the 3s snowball tossed at you, over and over and over as all 5 players target the adc every 3s (15s CD) but they hit someone near you, it still doesnt matter, all 5 now have to dodge in lane. Dodgeball not aram. And if your a mage like Xerath you start a Q, before it can range and cast, your hit by at least 1 or 2 snowballs, silenced and killed. Any poke that requires time to cast to max range is now completely nerfed. Varus poke? not anymore, if you start that animation, you can barely move, no dodge, and your dead. want to use an ult fiddle? I know you backed up out of the fray so as not to get silenced but to bad snowball casts 1/2 down a lane, now you have to back up so far you cannot reach champs before ult finishes, much less do damage. LOL Now Any champ with silence and enough hp to withstand a retaliatory hit after the silence becomes OP. If you have a burst or aoe slow, like galio, amumu, you no longer have to think or play smart, just wait til ult ready, toss a snowball from a mile away and engage.

This removed game play and as someone else said, its a porro king gimmick, fun for some, has no place in main game play.

SAD thing is, i have strong feeling its about to make its way into SR. Then wait til everyone cries before its removed. Dumbest thing Riot has done was to put this in as a spell for a game that was not a special game.

Ruins ARAM and otw to ruin LoL itself.

Thereis no more strategy in ARAM its toss snowball engage. may as well be renamed as All Random Tank Mode ARTM instead of ARAM.

Ubawesome13 votes

I rarely log in and comment on things. But this new spell is so toxic for ARAM it's ridiculous. Why try to fix the most balanced gamemode? Riot, you broke the gamemode instead. Even backline squishies run the spell, because it's on such a low cooldown and outclasses every other spell. Tanks were not weak in ARAM. It's the only mode I play regularly and I was often happy to play a heavy cc tank because they're very very strong. Assassins are often the role that ends up doing poorly, although that is very reliant on both comps. It's ARAM, sometimes your champ doesn't do well against the enemy comp, or with your team's comp.

YOU BEEN WARNED7 votes

The most balanced game mode

LOL

The Perky Cheeks11 votes

I LIKE THE SNOWBALLS IN ARAM! TY RIOTO

Critmaster Garen9 votes

i feel like ranged champions should not be able to pick up this summoner.

annie and lyssandra are pure cancer with this. they spam it until they hit something and then boom. either tibbers in your face, or a lyssandra ult.

Ravenepy9 votes

well i play aram A LOT as on all i play on lol, mark/dash is litraly destroying aram, there is nothing left but spam it dive in, 9 out of 10 chams are now uselss, adc's cant doge anything andy more whit 5 marks heading thier way, ooh champ mobibity, yea you just became useless since everybody is more mobile then you will ever be whit your skills, kata now uselss since you cant keep anything in range of your ult, ooh morgana idd, its just a retarted slugfest now, everybody engeging every second whit shit for brains, its no longer about poke or anything remotly about tactics ist DIVE IN WHIT ALL AND SEE WHAT WORKS, no tactics or brains envolved, normaly aram was about 20 to 30 min, now its about 15 since peple dont give a shit about anything anymore whit mark

RyzeRework7 votes

i dont know why everyones complaining this item is great aram isnt meant to go all try hard blah blah its to have fun try troll builds enjoy yourself mark/dash isnt any different then having a flash and if somone mark/dashes into you and u cant prevent it then its your own fault lol cause its pretty easy to counter unlike ignite

Auryiel5 votes

It's fun, but it does need a nerf. Its cooldown should be doubled and it should have its cooldown reduced by 50% if you actually go in

Right now people just spam it all the time until you get hit, it's quite ridiculous. There's already enough shit to dodge without adding minuscule, barely visible snowballs that actually do quite a lot of damage and have massively misleading hitboxes.

YOU BEEN WARNED9 votes

Not the CD, that's what makes it fun. If you're nerfing it you should nerf the dmg. It's purpose is to help fighters/tanks deal with poke, but if the dmg is so good poke champs might as well take it to end the game early with high range pressure.

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