Generally opposed to CC abilites that do TOO many things
Champs have slows, stuns, silences, fears, taunts, or knock backs.
But some champs have abilities that do too much. For example,
eats you, making it so you can't do anything, and then puts you somewhere else.
I find this to be not just doubly powerful. Basically a stun of sorts plus a knock back or relocation, but exponentially effective as he controls WHERE you end up precisely as opposed to other knock backs.
Not sure if this is really good for the game. Or, it could be fine if such things are rare, but maybe not in champion that is as strong as kench in other areas.