Can Aatrox get some help?
You've buffed him multiple times now.
He's in a better spot, no doubt, and he actually broke 2% pick rate (
) for once, and almost broke into 4% on sated release. Sadly, for him, that's a fucking miracle. He has so much potential to carry a game, but he has none of the tools he needs to get to the point of being this unstoppable wall of lifesteal and attack speed. That may be a binary game style, but it does have counterplay (and lots of it), and it feels very satisfying to use. Please Riot, this champion has a LOT of potential, he just needs some help reaching his late game fantasy. If you've ever played against a super fed Aatrox, you know what kind of hell he becomes. He HAS to be ahead to do anything, however, unlike certain other snowball champions (I.E. Zed, Rengar, Talon, Riven, LeBlanc, Vayne, etc. etc.) he doesn't have the tools he needs to get fed. To my knowledge, he isn't even meant to be a carry, he's meant to be a supporting tank/duelist. He is neither of those. He's a duelist, but he's extremely selfish to be a team oriented champion.
He's a strong lane bully and an amazing duelist, but he has so much counterplay to his very simple kit that it makes it extremely hard to use him. How is it healthy that all they need on a team is a Frozen Heart and he can't do much anymore. If you're going to make him a pure auto attacking champion that is melee, you have to give him something else that still makes him worth it once they build a Frozen Heart or Thornmail. Those two items on a tank makes it impossible for him to kill them.
My ideas for some buffs to Aatrox: Q - Reduce cool down, increase dash speed, make him immune to cc during the animation (ALL cc will hit him after he lands, NOT mid air), and maybe increase the knock up radius a bit. W - Increase the base stats and it'll be fine. E - Increase range, lower cooldown, slightly increase base damage, increase slow % R - Can walk through units, gains 20% lifesteal + 5% per champion hit, gain 15% attack speed for ever champion hit. If enemy hit by ult is alone, the ultimate acts as if they were 5 people. Increase his base stats, too. He has horribly low base stats.
Another idea I have for his ultimate is this: R - Deals damage in a large radius around Aatrox, fearing all enemies hit for 1.25 seconds. Aatrox and his allies gain 50% attack speed, 15% lifesteal, and 25% move speed which increases to 45% when chasing enemies, all of which last for 15 seconds. Lowering the base damage, increasing the cooldown.
What are your ideas for Aatrox buffs?