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L Rayquaza16 votes

I prefer this magma chamber

JesterSummoner2 votes

Was this an official concept at one time? I get excited just looking at it

blueberrypancake2 votes

I believe the idea was eventually transfered to dominion

But I have no idea

CommandShockwave3 votes

Yes, it was an official concept, and it was turned into dominion. They had a big announcement on the home page about it and some details on what the gameplay would be like. Then nothing ever happened and eventually people forgot... until a year or two later when someone was like "wait wut happened to magma chamber...", causing a bit of controversy.

SlushieDee1 votes

Sometimes I wish Dominion was never released... Sure, it COULD HAVE been fun, but Riot just threw it out there and left it to rot in a ditch by the side of the road. Plus, we didn't get this because of it.

Arechon Gend14 votes

Meh, I tried to get some momentum to get that brought back after they canceled it on the old forums. Maybe once HOTS starts trashing LoL (open beta just started) and the fact that they aren't scared to actually release new maps and innovate, Riot will have to take some risks. I think LoL has more to lose that Dota2 considering the casual MOBA market. And honestly, they probably wouldn't have backed off of releasing if Dominion hadn't been a failure (Riot isn't 100% at fault for that). Really am hoping that that HOTS changes the MOBA landscape and general mindset. This genre as a whole (not just LoL) needs some change.

Minarde18 votes

And honestly, they probably wouldn't have backed off of releasing if Dominion hadn't been a failure (Riot isn't 100% at fault for that).

While 100% might be a bit much, it's undeniable that Riot bears the majority of the blame there, considering they killed Dom themselves. It's absolutely absurd to design and release a map, completely ignore it, and then be surprised when it dies from stagnation.

Arechon Gend6 votes

Oh, absolutely, Riot could have made Dominion work, they could have done a better job at actually turning it intro a success (same with Twisted Treeline to be honest), but unfortunately there is this very bizarre resistance to change in this genre that you don't see in other genres, and I mean among players even. I guarantee a lot of the posts in this thread getting upvotes would be downvoted heavily on other boards on this very site. And same goes for the 1vs1/2vs2 magma chamber. Riot could possibly release it and give it just enough attention to make it into a succes. It doesn't have to have 90%+ players playing it at once to be a success either.

The Anchor2 votes

in all honesty the only time i play on the domion map was for the shurima event and when i get bored and want to play hide and seek

OyddAWqJ5r17 votes

Maybe once HOTS starts trashing LoL (open beta just started)

More like "what's HOTS?" xD

Trust me, LoL is gonna be the hardest game to kill next to WoW.

HOTS beta opens? Oh, good time to release a patch and Ekko and maybe some bonus IP shenanigans.

Solaxo4 votes

[{quoted}](name=Sleeper Cell,realm=NA,application-id=LFfTlAky,discussion-id=O0oI9l9T,comment-id=00010001,timestamp=2015-05-21T10:54:09.299+0000)

More like "what's HOTS?" xD

Trust me, LoL is gonna be the hardest game to kill next to WoW.

HOTS beta opens? Oh, good time to release a patch and Ekko and maybe some bonus IP shenanigans.

Riot is too arrogant to innovate. Hots won't kill LoL, which is a shame, since it would convince Riot to actually improve the game..

Arechon Gend3 votes

Thing is, it doesn't have to "kill" LoL, just take enough players away to hurt Riot's bottom line. Riot is pretty fat and happy right now (doing what is anybody's guess). And LoL has a much larger casual playerbase that they have largely been ignoring in comparison to the esports crowd. Those casual players are the ones Riot is at serious risk of losing. Dota 2 is a bit more hardcore so it probably wont lose as many players, so I don't see it being hurt much.

I don't know, but from everything I've seen from HOTS, unless Blizzard does something stupid (and they very well could) I see it being a success. Again, it doesn't have to "kill" LoL to reach that level, but I would be shocked if it didn't hurt LoL.

lightdragoon884 votes

Right now what will hurt HOTS is the prices.

Champs and costumes cost an average of $8-$10 dollars.

And while you can buy champs with "IP" in HOTS, they are around 7,000-10,000 points and right now the IP you get per match is around 30 points.

As shown here https://www.youtube.com/watch?v=WsfCPHCH3-I&feature=youtu.be&t=594

Arechon Gend1 votes

This does seem to be a pretty big issue from what I can tell, and the thing I'm most concerned about as far as the game just ending up a failure.

OyddAWqJ5r2 votes

LOL holy hell that's expensive. I suddenly don't care about the 6300 champ cost.

TEEMOcalypse3 votes

A friend of my brother got us an early access code, HOTS is pretty cool and easy to learn (since we already play league) and it wouldnt take much to overtake League right now considering the imbalances and horrible playerbase (there's a reason I dont play ranked much since I got bullshitted into bronze. damn trolls.)

ChaoticPinecone10 votes

Ive been playing HOTS for about 3 months now. it is very repetitive, and gets old quick.

since Its an objective based game, there is no CS, there are no counterbuilds (no items), barely any counterplay. its "whoever collects X fastest gets the game won for you". The objectives dont HELP you win - getting the objectives destroys the enemies base for you. The only thing that matters is EXP and objectives. The team who rotates faster wins (or in many cases, the team with the player who doesnt rotate fast enough loses) - and the objectives have specific spawn timers.

and they need to fix matchmaking before the release. I had played 5 games before i got flamed with "WTF. GET THE ****** OBJECTIVE. ******* NOOB". And im sitting here like, "....ive never played this map before."

oh - and normals not giving you an option for teamcomps is annoying. They just queue you up with 9 other random players AFTER you choose your Hero. Sometimes the game is won due to an unlucky comp with 5 squishies or 5 supports who do no damage.

Vecuu2 votes

You articulated my issues with HotS very well.

OyddAWqJ5r1 votes

Oh gawd and you find HOTS without flaws? xD

At best it's a crossover game for fans of Blizzard. A Blizzard Smash Bros if you will. It has little standing as a competitive moba.

Sorta like Project X Zone. I love that game, I'm gonna get the 2nd one too. Is the gameplay good? Fuck no 2/10. It's interesting for a bit but then it's just goddam repetitive. I play it for the characters and the visuals which as a Capcom Namco and Sega fan I say are 10/10. And I can safely assume the same for HOTS. The fans will love it, the non-fans will be meh.

Umbrys2 votes

HOTS isn't without flaws, and that was never said. However; HOTS is still in open beta. The point of this time is to figure out which of those is particularly problematic and deal with them. LoL on the other hand is extremely well established and is making good money but refuses to look into expanding like many players wish. It doesn't need to have a map for every champion. Heck, it doesn't need a map for every nation. Just some variety. Currently ARAM is my most played mode, because I never know what's going to pop up.

It was also noted that HOTS was not likely to take the competitive players away from LoL. It would take the casual players away. It currently has enough champions to provide a good bit of variety in roles and play styles, and the variety of maps even makes it worth learning multiple styles for each champion because a tanky fighter might be more appropriate on maps where you need to defend objectives compared a damaging fighter on a map where killing certain mobs is the goal.

The point is that HOTS is likely to take a number of the players that have been crying out for new maps away from LoL, and if Riot wants to stop it that drain on their player base then they'll have to adapt in some way. Personally, I'd like a set of rotating maps/modes in addition the permanent few we currently have.

On a side note, I don't like any of the games that they draw their heroes from and I've greatly enjoyed HOTS.

OyddAWqJ5r1 votes

Until they realize why they only care about that one map. Because it works and is by far the best. Other maps will get some play but everyone comes back to rift. Just not worth the resources to make a full fledged map that will hardly be used.

ModPrandine1 votes

You'd be surprised by how many people actually DON'T play on Summoner's Rift these days. There are some people (like me for instance there) who just prefer to play on the other maps more than SR, only really going to SR if there's like a featured game mode there or something like that.

Dr Easter7 votes

I think Riot is 100% to blame for Dominion failure. Specialy when you look at Smite and see the differences in their modes and how they actually can work. HotS won't kill LoL, unfortunately. I was expecting it could do some damage so maybe Riot would wake up and take TT and Dom serious. But won't happen, HotS is inferior, every mode is the same thing with a small variation on them. I was expecting the Sky Temple would be different and maybe an alternative to Dominion players but after all it's just more of the same SR style with a few changes here and there. The only mode I liked a bit more was the one with the pirate. Kinda hilarious but still more of the same thing. It's not like Dom and SR that are different IMHO

Deaeras2 votes

Smite is also an example to why League will never die down, Smite is possibly one of the most skill-based MOBA's, it is very fun to play, and is a really great game, yet League is played more, even though I know more people who say Smite is better.

Aspynn4 votes

Smite is a really great game, but although it is still a moba, you play it way differently than league. A lot of things in league are point and click, but everything in Smite is a skillshot, and seeing how 1/3 ish (is that way off?) of the league community is silver-bronze and not very mechanically skilled, they would dislike playing Smite because they would probably lose a lot more than in League.

AlphaKappaPika2 votes

{quoted}

Smite is a really great game, but although it is still a moba, you play it way differently than league. A lot of things in league are point and click, but everything in Smite is a skillshot, and seeing how 1/3 ish (is that way off?) of the league community is silver-bronze and not very mechanically skilled, they would dislike playing Smite because they would probably lose a lot more than in League.

Dude, this is not the time or place to be starting a damn fanboy war, stop it your comment is COMPLETELY pointless and will add nothing but a lousy fanboy argument to this discussion. You should delete your comment.

Aspynn3 votes

If I was a Smite fanboy, why would I be posting on league forums? I never said that Smite was a better game, and in fact I like league a lot more, but I also hate it a lot more, because of the community mainly. But I was commenting in reply to Penteano, not the OP. Smite will never be bigger than league because more people prefer. I think you misinterpreted my comment and perhaps you should delete yours.

CubedJustice1 votes

Being silver myself, I feel like I'm better at smite than I am at League. It feels way less mechanically intensive than league, even with the skillshots. I can pick up most gods and understand what I'm supposed to do with them straightaway. Of course, examples don't make the mold, but you know.

Aspynn1 votes

Yeah I agree with you there, I think it's a lot harder to be mechanically good in League than in Smite, but I really haven't played enough smite to know that for sure. Regardless, you can make some huge plays in both games, and both are pretty mechanically intensive, but I think League is harder to play, master, and learn. Smite is a pretty easy game to pick up and learn quickly, especially since a lot of it's low leveled players are actually new players, whereas a lot in League are smurfs.

Jungle Lux God13 votes

I also think it would be a really cool idea for a 1v1 or 2v2 map.

The problem is, apparently no one wants a 1v1 or 2v2 map.

Remember Snowdown Showdown? We got to play 1v1's and 2v2's on Howling Abyss during the Holiday Season in 2013, and apparently it was one of the less popular featured game modes. The data Riot collected from this mode apparently gave them enough evidence to conclude that a dedicated 1v1 or 2v2 map isn't something that most players would actually play, especially considering Howling Abyss already can function as a 1v1 or 2v2 map if you wanted to play a 1v1 with your friends or something like that.

That said, Magma Chamber was really cool, and I personally would have really liked to see it get released in some form.

Hong Kong Annie7 votes

1v1 on HA was terrible because it was only the lane which made certain champs much better then everyone else. If they actually put it on magma chamber we would have had alot more options and the game would have been much more fun, but since they didn't we got stuck on boring old HA so nobody played it.

lightdragoon884 votes

The Map is exactly the same.

Saying people didn't play it cause it was on HA instead of chamber is an lame excuse.

Hong Kong Annie8 votes

but its not the same. The side paths and the bushes on each side make it a drastically different fight then on HA.

Ariel the Cruel5 votes

Also, the shorter lanes and the ability to recall/buy without dieing.

lightdragoon884 votes

When they did 1v1/2v2 on Abyss, they allowed recalling to heal and buy.

People still didn't enjoy playing the mode.

My Desired Name2 votes

2v2 > 1v1

SH Azykan6 votes

Riot please q_q just give us a 1 vs 1 or Duo vs Duo que for it. Have an MMR ladder. Make it like 3 bans per side then blind pick.

I would absolutely love a mode where it is just me and my lane opponent and 0 outside factors in whether I win or lose. And I could get better mechanically while doing so D:

FDru6 votes

Less than 1% of playtime game-wide on Showdown. For perspective, Dominion was about 7.5% of the playerbase, and that is considered a failure.

But some minor tweaks and suddenly that is going to make everyone looooooooove 1v1? I think you are living in a dream world.

Solaxo1 votes

{quoted}

Less than 1% of playtime game-wide on Showdown. For perspective, Dominion was about 7.5% of the playerbase, and that is considered a failure.

But some minor tweaks and suddenly that is going to make everyone looooooooove 1v1? I think you are living in a dream world.

Riot doesn't care about Dominion. That's why it isn't popular

FDru2 votes

{quoted}

Riot doesn't care about Dominion. That's why it isn't popular

What is your point? And more importantly, what does it have to do with nobody playing 1v1 when it was live?

If you're suggesting that Riot does / would care about this mode and therefore it would be popular, you should probably look at the condition of Dominion and the fact that the same thing is now happening to TT. It's obvious that Riot is not willing to support another mode, especially if it's one that would distract players from SR.

Arechon Gend1 votes

Riot never wanted it to take off in the first place, they didn't want to optimize Magma Chamber to begin with. They even stated early on that is was only meant for the all star event. After negative feedback they claimed to have changed direction, waited until the negative feedback died and quickly swept it under the rug and simply said it was canceled. If showdown had happened on a completely different map instead of Howling Abyss, it might have gotten more play time. If it had been indicated to be more than a limited time mode, it might have gotten more play. When Riot doesn't care, why should it's players? Why jump headfirst into frustration? If Riot cared about these things, then things would be way different.

Umbrys1 votes

I don't know about them not caring. They certainly don't care as much as they do for Summoner's Rift, but they do care. They have dominion optimizations on items and champion abilities to help balance a little. The issue is that the mechanics are fundamentally broken. I have personally played in a game where the lowest scoring player (this is counted by the objective points earned) on the losing team scored more points than the highest scoring player on the winning team. That should not be possible for a game mode where securing objectives is the only way to win. I can't even explain how the scores became so unbalanced in that match, and that's the problem. Without any way to determine what is likely to give you victory, nobody is going to play because they might as well roll a set of dice for all the planning they can do. I didn't play dominion when it initially came out, but that was more because I didn't like pvp modes at all at that time and there were no bots for the map in order to learn how to play the mode. I didn't play, not because Riot didn't care about the mode, but because I had no way ease into it. It was just "here's our new game mode. Jump in."

SlushieDee1 votes

Granted, a LOT of that 7.5% comes from bots using it to farm IP...

Krigjer4 votes

I remember watching LCS matches on that map. Darius vs Varus. Varus was winning up until level 6. The moment Darius hit 6, FLASH pull ult victory.

Yeah the idea is cool in concept but every time I think about it, I can see the frustration. LoL isn't really balanced around 1v1.

Best Darius KR4 votes

Riot doesn't want another "Crystal Scar" in the game

The snowdown showdown was one of the least popular gamemodes, so they concluded that it would be better to just not waste effort into making it

Also, apparently, the map showed REALLY bad FPS during tests. High end machines like the pros use could handle it pretty well, but not toasters like mine

gubigubi4 votes

There are 2 maion reasons why this game mode failed imo

  1. When it was a featured game mode it was on howling abyss and not its own map. (who cares at that point)
  2. A 1v1 and 2v2 game mode will only attrach 2 kinds of people. People playing with there friend and are sick of scum bags in 5v5. Then it will also attract people who want to be the highest ranked 1v1 or 2v2 player in the world. (there needs to be a ranked mode for this kind of map or it wont be played.)
Arechon Gend3 votes

Basically, just like everything else Riot does, they had a good idea, but poor execution lead to failure. (See Chroma packs, Champion Mastery, Dominion, Twisted Treeline, Lore Retcon, etc)

junglerboy163 votes

that is a fraction of the real magma chamber map that they planned, which was supposed to look like the attached file. Imo, they should give us the full thing or nothing at all, not some half-baked Howling abyss ripoff.

Pucking Purrfect2 votes

That map looks awesome. I hope we have a 1v1 map like this in the near future.

blueberrypancake2 votes

I made a post a few months ago on giving ideas to help Magma Chamber be somethng that appeals to more people

http://boards.na.leagueoflegends.com/en/c/summoners-rift/L1PFObhd-1v1-and-2v2-gamemode-ideas-discussion-on-magma-chamber

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