Mordekaiser is really close to being good, but a couple more changes would be nice

Bârd··1 votes·865 views
  1. Remove the buddy system; both requiring Morde to hug his allies to deal damage and the XP component. You should probably nerf the cloud to compensate for that, as it would buff the shit out of Junglekaiser. AD Carrykaiser was a horrible mistake, and the mechanics that enabled it have no place on our favorite tin can.

  2. Give him the base stats of a melee champion. Seriously, Mordekaiser's base HP and Armor are almost as low as Zilean, not to mention 325 movement speed. I can understand the low base HP because of his passive, but he needs to have at least passable armor and movement speed.

2 Comments

Zane Zephyr1 votes

With his current kit he has to have low base movement speed or else he'll be able to run people down and Q their face in easier.

Bârd1 votes

Morde should by no means be FAST, but he should be speedy enough that it actually takes effort to kite him.

325 movement speed combined with 0 mobility makes kiting him almost brainless. He also has the lowest starting attack speed in the game, and since he doesn't build any attack speed (besides Trinity force on occasion), Morde has problems getting to his third Q before he gets killed due to his low defensive stats and damage centered build.

Juggernauts shouldn't be FAST, but Morde is the only one who is this slow. Skarner has 335, and all the others have 340. Garen and Skarner have hastes, and Illaoi has a dash. Darius doesn't have any innate speed, but he has two spells with CC and his passive abuses cleaver.

The only way Morde can stay on targets is by abusing Rylais. If that item gets nerfed, Morde will be completely useless.

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