What if Rengar became an actual stalker?
I know that
isn't exactly the most favoured champion on these boards, but I'm gonna talk about him anyway.
It's been about 5 years since Rengar was released, and ever since then Riot has always had the intention of Rengar being a stalker. The ultimate hunter that would hunt for the greatest games by analysing, preparing and then strike when his foe is most vulnerable. It's sort of like a Batman thing. Riot has never really gone 100% into it though. While Rengar does a great job as a thematic champion for League, he doesn't fit his fantasy entirely. He still pounce on his enemies, he has a "true hunter" kit (minus the Q thing but that's irrelevant) and he does a perfect job at making his enemies dread him with his ultimate.
The thing I am going to talk about in this post is Thrill of the Hunt, or more commonly known as Thrill of the Zone, and try to grasp the aspects it should fulfill, how well it does it and what I believe should be changed to make it right.
Let's start by listing what his ultimate does currently.
- Grants Rengar camouflage after 2 seconds
- Allows Rengar to leap to his opponent
- Marks and provides vision towards the nearest enemy, but also alerting that enemy that he's marked
- Grants him movement speed
- If Rengar jumps to the marked target he will gain a guaranteed critical strike
- Sexy purrs
So the overall idea with this is to reward Rengar for positioning correctly against his enemies, while the enemy can also position around it to deny Rengar power. Does this fulfill the fantasy of a stalker? No. Rengar gains instant power from this, he's not required to wait before pouncing on someone, so he's not in need of "preparing for the hunt" and doesn't serve as anything but another gap closer.
Instead I believe the ultimate should be changed into something else. Rather than give Rengar free strength with an ultimate that's ready to be served 2 seconds after being clicked, I think it should increase in power over time. First of all for this to be used to its full potential, the camouflage timer has to go up to a higher amount in the early game. Before you bring out your pitchforks I'd love if you'd read the full change list I have here to see where I am going.
Thrill of the Hunt:
Camouflage Duration: 12/16/20 --> 15/18/21
Rengar channels his predatory instincts, becoming camouflaged after 2 seconds and gaining 40% bonus movement speed for the duration. Attacking or casting most spells ends Thrill of the Hunt.
Rengar gains true sight of the nearest enemy champion, who he can leap to for a guaranteed critical strike, albeit notifying them of his presence.
Rengar channels his predatory instincts, becoming camouflaged after 2 seconds and gaining 40% bonus movement speed for the duration. Attacking or casting most spells ends Thrill of the Hunt.
Over the duration of Thrill of the Hunt, enemies within the detection radius will become Hunted. As these enemies remain within the area, Rengar will gain additional benefits to help him hunt down his foes.
Tracked (After 3 seconds): Rengar detects the heartbeat of his enemies. Making them reveal a shimmer effect through the fog of war every second.
On the Hunt (After 6 seconds): Rengar reveals enemies through the fog of war.
Vulnerability (After 9 seconds): Rengar has analysed the weakness of his prey. Dealing 30% increased damage to the target he chooses to attack.
Thrilling Triumph (After 12 seconds): Rengar has analysed the movements and acts of his prey. He will take 25% less damage from the target he chooses to attack. Additionally, if Rengar completes the hunt successfully, he'll receive a 40% movement speed increase for 2 seconds.
Enemies who are isolated (600 unit range) trigger these effects 25% faster
I'd just like to point out he does NOT gain a critical strike anymore, and he is still in camouflage so proximity will reveal him. The idea behind this is to reward Rengar the longer he's able to stalk his opponent, while giving the enemy plenty of time to take action before Rengar takes action. It's supposed to fit the "lie in wait and prepare" fantasy that describes him. The bonus % increase and reduction only applies to the target he chooses to leap onto. Rengar shouldn't gain increased AoE potential with his ult, so it remains as a duel theme. Rengar doesn't have to wait for these bonuses to take effect, he can choose to end the hunt immediately for the jump, but will receive no bonuses then. The longer he gets to prepare though, the more unfair it will be for his opponent. They got plenty of time to take action, either by grouping, backing off to their tower, wait for cooldowns or anything else really. Rengar has to wait extremely long before gaining any bonuses that'll give him extra dueling power, the abilitiy to track his enemies comes first.
I'd like to know what you think of this. Please leave a comment below. Thanks for reading.
without dying to his 'Omae wa moe shindeiru.'
to shield you and you'll have a similar effect.
: Dials 911 Hi there's this guy stalking me, can I get some help please?
can be faster with the smell of his low-life enemieswith W passive, then Rengar could possibly do the same by following footprints.
Maybe have them as an active in his W to reveal footprints if an enemy passed from that point in the last 30 secs and make Rengar more vigilant (like a bit more Armor and movement speed if footprints are revealed). OR maybe even combine it with the trophy mechanic instead of making him merely stronger with each unique kill.