Riot Should Rework Juggernauts
I just had a game where we lost vs a team with Twitch, Udyr, Singed, Leblanc, and Morgana; who do you think did the most damage? Twitch? No, he was 10/6, are you insane? The adc isn't the damage dealer! The Leblanc? No! Assassins aren't meant to do damage! It was the Singed; he built all tank except for a roa (which arguably is tank item in some ways), was 5/5, split-push most of the time, and dealt **31595 **damage, in comparison to Twitch's 23250.
Riot, I get you wanted to make the tank role more fun, but this isnt the way! I believe if you were to re balance the tank items once and for all, this problem wouldn't exist. There are two extremes; before the juggernaut update, tanks were cc-bots, but now its the complete other extreme, where they deal more damage than the adc, and are tanky as hell! Making it so that the adc/assassins have a minor way to deal with them isn't enough; try to strike a balance between the two extremes; have them deal an appropriate amount of damage, rather than a third more than the adc! Thank you, to anyone who read this ^.^
Good luck on the Rift!
