Support Item Idea, Blind Man Grieves.

BuzzinTate··1 votes·220 views

Blind Man Greaves

Cost: 2800 gold +500 Hp +20 percent cooldown +Destroying wards grants permanent health increasing with level

Builds off

item 3067 - item 3024 - item 3010

Health gained chart level 1 gains you 50 permanent health. Levels 2 - 8 gain you 75 levels 9 - 16 gain you 100 levels 17 and 18 grant you 115

Effect can only be used once every 5 minutes, kills, assists and objectives refresh blind man grieves.

Please note: To make this a support exclusive item, one of the requirements is to have either item 3301 item 3098 or item 3401 support items built completely first before you can purchase BMG.

I do not consider incorporating a support item into the build simply because then other positions would have more means to build BMG

The refresh rate makes it so you cant become mundo, and gives you more incentive to look for enemy wards / ward more.

I suggest this item on champions that boast health as both an offensive and defensive device, mainly: Braum

4 Comments

Ionian2 votes

Why does the recipe contain item 3024 if it gives no armor or mana or item 3010 if it gives no mana or mana+hp regen per level up?

BuzzinTate1 votes

It doesn't lose catalysts healing and mana gain effect it changes it into a new passive devoted entirely to health gain. The armor on glacial shroud was pretty minimalist and wouldn't really benefit the items integrity.

do you think I should leave in the +20 armor?

it would feel like a item 3078 in effects but it shouldnt be that bad

Ionian1 votes

You could create new items for the recipe, look at recent items like item 3512, Riot created new items for their recipes item 2053 .

BuzzinTate1 votes

thats true, but I needed to come up with the final item first.

Basically it grants permanent health for destroying wards.

I thought another way to do this was to just make it 50 health for normal wards and 100 health for pink wards.

but that seemed too large even with a refresh rate so i created a draft on the leveling factor

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