These Azir changes...
Okay so here is what the PBE states:
Azir Arise (W) [NOTE: Tower damage bits removed from tooltip but seems to still function in-game at the moment.] Emperor's Divide (R): Wall duration lowered to 2 seconds from 5/6/7 No longer grants 20% movement speed for 1 second when passing through wall for Azir and Allies
The w change is probably just a bug, I doubt that they will remove his dmg to towers. On the other hand, the changes to his ult ruins his unique gameplay aspect. In Azir's champion spotlight Phreak states something along the lines of "Azir lacks the traditional upfront burst of other mages" (I think thats how it goes). Emperor's Divide is Azir's way of pumping out dmg while zoning his target, otherwise they just walk out of range. With the extremely small duration of the wall anyone can now wait out the wall and walk/dash/flash away. Azir cannot take a target down in 2 seconds, otherwise he would do it without his ult. I would rather see his ap ratios nerfed so that Azir players have to think about when to use their ult. I think Azir should stay a sustained dmg mage (a cool concept that hasn't been well replicated with other champs) and not be morphed into another full ap high risk/high burst mage.
Let me know what you think, completely open to feedback!
[slayer-pantheon-thumbs]
Context: Let's say Zed's Death Mark duration was reduced to 5/6 of a second. (Based off rank 1 wall duration)