Towers weak against 200 + armor tanks?

Wráthful··2 votes·483 views

a 3k hp sion around 200 armor can tank like 20 towershots and he will lose only half healt dont u think that u should put armor penetrating buff on the towers like the lastwhispers 50% of the BONUS not totall armor and all will be fine i guess. Because 1 man can just tank the 2 nexus towers and kill em with 5 ppl w/o any minions nearby which is insane in my opinion.

7 Comments

Luxana Crowngard2 votes

Or we can stop nerfing towers. Actually make towers good instead of floppy pieces of shit that they are. All they are are just free gold with the lousy stats they have.

B00B001 votes

yeh, i haven't got a problem with tier 1+2 but i have got a problem with inhibitor turrets and nexus turrets like seriously these are the last defence line and they are that bad, inhibitors should be pretty tough and do some form of AOE damage (or the inhibitor itself does some AOE)

the nexus turrets should have something like ''together we stand, divided we fall'' so when both are up there tough, and if all inhibitors are destroyed they give your minions a baron-like buff (but weaker) if ALL inhibit are down should give you 1 line of super minions or something. to help repel, give them 0 damage vs structures though, just as a damage soak for minions.

  • if one is down then the other is useless alone son like now.

I'm just spitballing but this is the type of shit i would do, maybe i would if everything was down with only the nexus standing give you a dragon like combat buff and call it ''last stand'' has X CD and only is active in a radius around the nexus to give teams a way to fight back and try to turn the tide.

TheUltimateLife1 votes

I think the 'laser' upgrade on those towers really helped those types of problems. I don't understand why the base towers were reverted. The patch notes were like "these weren't living up to their potential, so now they're gone." I mean idr what it said exactly but it sounded counterproductive to get rid of that mechanic. I know a lot of changes over the past couple seasons have gone toward shortening games, but still. One tank and your base is just obliterated. Towers really mean nothing against certain champs

Wráthful1 votes

{quoted}

I think the 'laser' upgrade on those towers really helped those types of problems. I don't understand why the base towers were reverted. The patch notes were like "these weren't living up to their potential, so now they're gone." I mean idr what it said exactly but it sounded counterproductive to get rid of that mechanic. I know a lot of changes over the past couple seasons have gone toward shortening games, but still. One tank and your base is just obliterated. Towers really mean nothing against certain champs

ikr man if u make an ace at 25 min the time is enough to get 3 towers and inhib probably with just 1 tank with 3 items tanking the towers for days the games are too one sided most of the time from 30-40 average the games now are like 20-25 mins which is not healty but who cares for solo q when there is competitive play.

Ralanr1 votes

Honestly they should bring lasers back for nexus towers. Tanks have tower diving in their basic job description, but I'd prefer lasers over armor pen towers.

Wráthful1 votes

{quoted}

Honestly they should bring lasers back for nexus towers. Tanks have tower diving in their basic job description, but I'd prefer lasers over armor pen towers.

lasers are basically 5.0 attack speed :D

Ralanr1 votes

And since high dps counters tanks I don't see the problem.

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