What have u done to Aatrox.

Wráthful··70 votes·5,642 views

He is almost unplayable now he can revive at 5 sec window and his atk speed passive is so hard to be triggered u must go in use everything and meanwhile try not to die staying in the middle of a teamfight... cant u just revert those changes till his big rework? i want to ask any Aatrox main and to see what he thinks about it cuz in my opinion he is alot weaker now.

129 Comments

Rockm Sockm26 votes

They removed a massive amount of power from his kit amd shifted it........nowhere

He received virtually nothing for a nerf to every ability.

They didn't touch Q, dumpstered w lifestyle, ruined e poke, and butchered passive.

In return he got, a 4 second window with bonus ad, and removed health costs.

So let's see....

Low base Stats, no scaling, poor laning, completely skillshot reliant, and now poor lifesteal which was his bag baby.

He requires 4 warmogs to reach the same lifesteal.

You now have a melee carry that doesn't scale and is even more feast or famine.

Profirix3 votes

I think they over-considered the power of his passive when they nerfed every other ability. His Q needs a major cool down reduction since they removed half of the base damage. So what if it scales with total AD...you build him tanky now anyway. He did lose a lot of guaranteed power for extreme situational power. I am not a fan.

nOOb arab21 votes

Ok, since I'm an aatrox main, this is my opinion on this mini-rework

First, the old aatrox was never weak to begin with, he thematically was perfect, sacrificing his health for more damage specially his W toggle which now deals way less damage in my opinion.

His scaling is weaker, and he's items dependent, thats why he had weaker early, but a beast midgame, and somewhat decent late. I personally never had any problems with his spells costing health, but now removing most of his health sacrificing so I get less damage is literally meaningless and now he's no longer what he's supposed to be.

His passive is literally inefficient, and doesn't reward you when activated *that if you had the time to activate it since in teamfights you need to Q + E + R that's 60%, now you need more 6 AAs to activate the W toggle twice to GAIN the passive steroids WHICH when activated allows you to revive and that is bs and stressing to manage, and any easy form of CC even slows could allow enemies to avoid the passive steroids, you lose them in less than 4 seconds anyways.

Riot just made Aatrox harder to play, specially around his passive which was fine imo. now he has less W damage, WAY less damage and aatrox was hella dependent on it.

So yea, revert this bs so-called rework. you either fully change his kit or don't. not play around the numbers to again try to fix them then it's all fuckedup and you no longer know what you're doing like you've done with lethality and many other reworks.

Wráthful2 votes

[{quoted}](name=nOOb arab,realm=EUNE,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=0017,timestamp=2017-03-08T19:13:15.037+0000)

Ok, since I'm an aatrox main, this is my opinion on this mini-rework

First, the old aatrox was never weak to begin with, he thematically was perfect, sacrificing his health for more damage specially his W toggle which now deals way less damage in my opinion.

His scaling is weaker, and he's items dependent, thats why he had weaker early, but a beast midgame, and somewhat decent late. I personally never had any problems with his spells costing health, but now removing most of his health sacrificing so I get less damage is literally meaningless and now he's no longer what he's supposed to be.

His passive is literally inefficient, and doesn't reward you when activated *that if you had the time to activate it since in teamfights you need to Q + E + R that's 60%, now you need more 6 AAs to activate the W toggle twice to GAIN the passive steroids WHICH when activated allows you to revive and that is bs and stressing to manage, and any easy form of CC even slows could allow enemies to avoid the passive steroids, you lose them in less than 4 seconds anyways.

Riot just made Aatrox harder to play, specially around his passive which was fine imo. now he has less W damage, WAY less damage and aatrox was hella dependent on it.

So yea, revert this bs so-called rework. you either fully change his kit or don't. not play around the numbers to again try to fix them then it's all fuckedup and you no longer know what you're doing like you've done with lethality and many other reworks.

good points the thing is that they played around the hp costs way too much they completely removed them to make his passive almost useless in team fights which is the real bad thing and making his e to deal physical damage makes his lane phase even weaker he wasnt weak before at all he was in odd state that the other champs were offering better stuff to the team now u cant rly pull off something good with Aatrox in teamfight since u must do alot of stuff to make your revive possible :/ if they dont revert it soon that means they wont care about making aatrox a better version of himself as intented at the start of his changes.

nOOb arab3 votes

Nothing will change. They just completely destroyed the champion. Riot's too proud to revert reworks [KogMaw the only exception here].
I don't even know why they try to mess with fine champions who have their own fanbase when there are others who need to be fixed and prioritized. LeeSin . I'd love to see Laila sin destroyed in the same sense, but I guess they once tried it but the community stopped them, why can't that happen to any other champ

AmazoX2 votes

You got it the other way around, The community wants justified nerfs for Lee Sin but Riot Games admitted his too good to be nerfed for LC$

badooga9 votes

As a fellow Aatrox main, I do agree that they have reduced his damage by a lot - but his W heal changes are actually appealing. With the removal of his %health costs, the heal AD scaling and the addition of the 5% missing health to the heal, Aatrox is now not penalized for building tanky, and is instead kinda rewarded for it.

I would have liked to see some base stat changes - if you're gonna remove the always on passive AS, at least buff his base AS, in addition to possibly buffing his base health and armor. Also, the new revive condition his passive has is also unappealing, and removing the AP ratio on his E wasn't really necessary.

It's a step in the right direction, but as Riot knows, it isn't enough.

CannabisOverlord10 votes

At least change the passive to where it triggers your rebirth at any point versus within those 5 seconds of the massive fuckin drain on blood well Edit 1: the changes are ok, but you have like 4 seconds to get your revive in, during which time people have literally just walked away or run, then come back to kill when its empty

EnterTheDark1 votes

{quoted}

At least change the passive to where it triggers your rebirth at any point versus within those 5 seconds of the massive fuckin drain on blood well Edit 1: the changes are ok, but you have like 4 seconds to get your revive in, during which time people have literally just walked away or run, then come back to kill when its empty

So basically a FREE zilean ult? I dont see why this is a problem that it has a window. It forces tactical playing, force a "trade" then get out with passive afterwards. Also, the cooldown is much less than the other rebirth passives.

Profirix3 votes

"FREE" implies you can choose where and when it is available. You have to maintain your blood stacks which is significantly harder than pressing R and winning.

MuseCub9 votes

i actually just tried him out, and i didn't think it was possible but riot actually made him worse. they group of people that did the changes had to have been autistic. i can just tell by the changes that they don't even play the game or this champion. i wish they had just let him alone until the rework or whatever. now i cant even play him. Hardest passive to trigger in the game.. and i don't even feel like its worth it. then there that stupid angle thing that come around him. telling everyone on the map I'm about to revive. then they just walk away.

53436278DEL18 votes

thank you i tried to tell these plebs that and no one listened

Macintoshintyre4 votes

it won't refresh if they wait til it runs out before re-engaging on you and since you used your abilities to trigger the passive you have no way to fight back because of the nerfs to his sustain

53436278DEL14 votes

its sad :/ I would think the lower his hp the more the heal but noooo

Wheatloaf2 votes

It's a missing hp heal, so yes, it does, but I guess you can't tell when it's weak af.

Wráthful2 votes

{quoted}

It's a missing hp heal, so yes, it does, but I guess you can't tell when it's weak af.

the weak part is the passive nerf primary and how u trigger the attack speed steroid and revive.

Wheatloaf3 votes

Hm. Never thought I'd see the day where Aatrox was somehow made bad at jungling.

CyrilAdekia8 votes

Here's a nice clean list of every problem they created for Aatrox:

1: YOU DIDNT ADD ANY FUCKING AS TO MAKE UP FOR ONLY GETTING AN AS BOOST FOR 4 SECONDS AT A TIME ARE YOU FUCKING KIDDING ME?!?!?!?!?!

2: Keeping his bloodwell up is ridiculously hard to do. and as SOON as it empties he has no way of warding off a fight. (for example: gnar gets a bunch of bonus MS when he leaves Mega) so even if you DO get it up, they walk away and then jump on you when it ends. his CD's are all so much longer than his Blood Rush that theres no physical way to stop that from happening

3: his ult USED to fill bloodwell based on how many enemies were around, which made it a great way to stay in the fight after passive pops, gaining the huge bloodwell fast meant tons of bonus AS which meant you had the ability to fight. Now, you just get torched because you have no feasible way to refill the bloodwell before dying in order to actually stand a chance in the fight.

Solarus177 votes

they ruined him nerfed him even more the passive is horrible

Raoul7 votes

Because he was in such a great spot before, right?

DunkinNoobs5 votes

I'm doing super well with him so far. Are you guys still rushing Botrk? You definitely don't want to be doing that anymore.

53436278DEL15 votes

ofcourse not....I never rushed botrk .. but its still bad

Tristanl0l8 votes

{quoted}

I'm doing super well with him so far. Are you guys still rushing Botrk? You definitely don't want to be doing that anymore.

If an Aatrox rushes(or even builds) bork, theyve never played the champion before, or get their builds from Mobafire.

GULAG 4 U1 votes

People maxing e and rushing Bork are literally retarded tbh.

SpecterVonBaren1 votes

I was under the impression that maxing E was what all the Aatrox mains DID so they could take advantage of his early game poke before an all in.

GULAG 4 U1 votes

Maxing E needs ad. Buffed bortk is better, still not as good as hydra.

SpecterVonBaren1 votes

Ah, so you're saying E max is bad NOW, I thought you meant before the changes.

GULAG 4 U1 votes

No, I'm saying it was always good. But now they've pretty much nerfed most of his kit, so I don't know if e is still good.

EoxLT5 votes

I don't know why everyone is complaining about the old Aatrox, I played fairly well with him (with low fps, and being not the greatest player) These changes I really dislike. His passive revive is so dang hard to trigger now, because it has to happen in this 4 second window, and it's even harder if you've entered a battle without any blood well filled. I like the E cost change, but it's lost the AP scaling which made it worse, as playing him AP was apperantly a valuable option (never tried, but I heard some mains doing that) Either way, I feel like his late game MIGHT be better with an adjusted build, but it's really not worth the terrible early game with low health regain with your W and your passive revive+low AS.

Commander Javik5 votes

My opinion is that he's definitely better now than before .

TCMPeanutButter4 votes

people just walk away while ur bloodrush is active warlords helps but come on i dont want to force myself into a q and die situation

Hawkefire3 votes

Is it just me, or is his autoattacks extremely slow now? When running with full attack-speed runes (marks + quints + glyphs) it feels like playing an average ADC with base attack speed. Seriously something feels really off about it.

Profirix4 votes

They did not compensate his base attack speed after completely removing the passive bonus from having anything in the blood well. You only get up to 50% for 4 seconds (longer if you keep hitting champions) for the duration of a full blood well. Otherwise hes got really poor attack speed.

Hawkefire3 votes

Even still, he feels like he attacks significantly slower than other champions that have the same amount of attack speed as him, and that is my issue with the rework atm.

48983507DEL13 votes

Okay so as someone who really enjoys Aatrox, and has tried for such a long time to make him work, here's my 2 cents.

This change fixed a bunch of his problems, such as a counter-intuitive kit and misguided ratios.

Previously, his %HP costs would make it unfavorable to build health items, but his low base health would require him to build health. Now, he can freely stack tank items without losing a giant chunk of HP whenever he wants to engage.

Previously, his Blood Price would never be viable to use because it was less efficient to lose your own health to deal a tad bit of extra damage in comparison to simply gaining back a huge amount of health. Now, it's actually a legitimate choice you have to make, since you won't get your passive off without using Blood Price, but you won't heal yourself without using Blood Thirst.

Previously, he had terrible AD scalings, making it pointless to even try and build damage, as it wasn't efficient in the slightest. Now, he actually gets rewarded for building damage items other than attack speed/on-hit items.

However, this rework didn't fix a few other problems that plague his kit, mainly being an extremely telegraphed engage tool, punishingly high cooldowns on his CC, and a lackluster ultimate that seems anti-thematic when you really look at Aatrox's lore.

Finally, this change added a couple of new problems:

  1. His Passive is really awkward to use effectively in lane, and can be countered easily in team fights if people simply wait until his Bloodwell is drained to finish him off; very similar to Zilean if you ask me.

2: His jungle is just stupid. Trying to clear at level 1 without a leash is either completely impossible, or slow as hell. After this, it gets a little better, but for a bandage update, making a change that negatively impacts one of the roles that he's always been fine in is kinda ridiculous.

Overall tho, I think this change does more good than bad. I'd like his Passive to be less awkward, and I'd easily take lower cooldowns on his Q over higher ratios any day, but I think I'm going to be playing Aatrox a lot more now.

Slave Knight3 votes

The thing is, no one really cared all that much for health costs. It's nice that we can build health without it being spent ineffectively with spells but at the same time, no one really wanted to or wants to play Tanktrox.

On your point about Blood Price being "never... viable to use because it was less efficient to lose your own health to deal a tad bit of extra damage in comparison to simply gaining back a huge amount of health." I think you couldn't be further from the truth. I don't know how much you've played Aatrox but it is a tell-tale sign that you didn't spend enough time with him at all. Blood Price is Aatrox's bread and butter to damage as Blood Thirst is to his healing. It is always better to instantly nuke someone and kill them before they can kill you rather than try and engage in a sustain war. As I said before, the health costs were of low concern to most players. If you did not use your Blood Price to trade with then sustain with Blood Thirst, you were not even playing Aatrox as he was meant to be played.

Finally, on your point about being rewarded to build offensively... I just don't think this makes much sense when his removal of health costs and new passive awkwardly pushes towards a more defensive stance. Sure, his Q does more damage if you built full glass but no one in their right mind is building glass just to increase Q damage. When you said this "making it pointless to even try and build damage, as it wasn't efficient in the slightest. Now, he actually gets rewarded for building damage items other than attack speed/on-hit items" I was genuinely confused. His new passive is worse in every way due to the fact that it is unreliable as fuck and has high down time and before he was granted a flat AS steroid which made building damage an easy transition on him. Unless you haven't realised it, because Aatrox no longer has AS (you might as well think of him as being passive-less) you MUST buy attack speed now ON TOP of all the other stats you need so it feels even more feast or famine than before.

Overall, I am definitely not down for the current state of Aatrox.

Gregor Gysi1 votes

I bet once things have settled down and people build him tanky he will be in a much better place than last patch.

Ahegao Bunny6 votes

[{quoted}](name=Gregor Gysi,realm=EUW,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=000e,timestamp=2017-03-08T17:39:11.681+0000)

I bet once things have settled down and people build him tanky he will be in a much better place than last patch.

Tanky aatrox is shit. He has only less life costs. They nerfed the good Full ad Aatrox to not even buff Bruiser Aatrox. Srsly they could have just made his health costs a fixed ammount and make maybe the heal scale with hp or whatever. Everytime they "rework" one of my mains they kill him... first cassio now aatrox.

Bijorn4 votes

{quoted}

Tanky aatrox is shit. He has only less life costs. They nerfed the good Full ad Aatrox to not even buff Bruiser Aatrox. Srsly they could have just made his health costs a fixed ammount and make maybe the heal scale with hp or whatever. Everytime they "rework" one of my mains they kill him... first cassio now aatrox.

I know your pain. Shen, Yorick, Brand, Mord, AAtrox for me.

Hate the new Brand, just doesn't feel good to play. Shens spirit sword is just a fucking gimmick that sucks (riot has stated it sucks) Yorick is gimmicky as hell with the ghouls after laning phase. Mord just blows yet we Mord mains are somehow managing. And now Aatrox. Can't use his passive in a teamfight unless hehits his Q, E AND 3 people with his ult.

Wyrmblade1 votes

Yorick is fantastic what the fuck are you talking about?

Bijorn2 votes

{quoted}

Yorick is fantastic what the fuck are you talking about?

Yorick is in a great spot. never said he wasn't. But for many previous yorick players like myself he is not great. He feels like a shitty Nasus with his Q. His Ghouls are garbage mid-late game. Maiden is alright but dies far too quickly against champs (towers it is ok for her to die fast, it would be overloaded if she didn't).

I just wish his ghouls were more impactful late game. Is that something that is too ridiculous to want?

Gregor Gysi1 votes

Full AD Aatrox was a lot of things, but he wasn't good. His burst was too low to actually 100-0 a squieshy and way too unreliable (as it depends on his Q). This leads to him getting kited - similiar to Fiora. Fiora, however, has more mobility with R and Q and can actually survive burst/avoid CC with her W - all full AD Aatrox can do is go into passive which not only has a super high cooldown but also makes him completely useless for a few seconds. Seeing how squieshy Full AD Aatrox is it takes less ressources to kill him compared to Fiora. To top it off he also loses the 1v1 splitpush by a huge margin.

He also lost lane against every single fighter/diver/skirmisher and couldn't actually kill tanks as he wasn't able to chase them down.

Now, what are the upsides off bruiser Aatrox (I am thinking Titanic Hydra as it scales well with the base AD his passive gives + maybe BORK for the sticking power when it's going well and then full tank).

Generally his 1v1 against squieshies is much better as while their initial burst was always higher than the one of AD Aatrox they cannot instakill bruiser Aatrox - giving him the opportunity to actually get to the point where he is able to use his DPS, stack FoB and the new %missing health. It's beneficial in teamfights aswell as your opponents can't just instaburst you but still need to burst you because you'd just sustain up otherwise. When it comes to fighting tanks you will still not actually be able to kill them unless they really want to 1v1 you for some weird reason, but they still can't kill you. And let's be real, most tanks won't want to 1v1 an Aatrox.

Tank Aatrox still has some problems:

  • the old Aatrox problem: he wants to use his W so he needs to push. If he pushes heis very vulnerable to ganks. Aatrox cannot work around minion aggro as autoattacks are a vital part of his trading pattern and he can't quickly disengage after a trade. Sitting back in your minions will lead to him getting poked with no possibility to retaliate without pushing the lane.

  • Blood Well takes too long to fill up. Without ult Aatrox needs to hit Blood Price 3 time before he gets hispassive which is essentially impossible in a 1v1 pre 6 assuming that he has no Blood Well built up already.

  • Blood Well decreases super quickly after being only shortly out of combat. This forces Aatrox to push the lane so that he can maintain Blood Well/increase it

  • Should Aatrox ever get Blood Rush it decays super quickly. The window of his strength/invincibility is super short despite being so hard to reach.

I will probably continue to play Aatrox as he seems actually surprisingly interesting, but unless they fix the usability of his passive he will remain shit. With that being said the path Riot chose is most definetely positive as full AD Aatrox will never be viable above Gold unless he is super broken in low elo.

By the way, don't underestimate the W changes - here is a video of LS (caster, coach and master tier player in Korea) and a korean challenger player (and coach) discussing they changes top Aatrox. It's pretty obvious that they underestimated how punishing Blood Well actually works, but I think that them saying that this is the direction to go for Aatrox should be taken seriously.

Ahegao Bunny1 votes

[{quoted}](name=Gregor Gysi,realm=EUW,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=000e00010001,timestamp=2017-03-09T23:29:41.557+0000)

Full AD Aatrox was a lot of things, but he wasn't good. His burst was too low to actually 100-0 a squieshy and way too unreliable (as it depends on his Q). This leads to him getting kited - similiar to Fiora. Fiora, however, has more mobility with R and Q and can actually survive burst/avoid CC with her W - all full AD Aatrox can do is go into passive which not only has a super high cooldown but also makes him completely useless for a few seconds. Seeing how squieshy Full AD Aatrox is it takes less ressources to kill him compared to Fiora. To top it off he also loses the 1v1 splitpush by a huge margin.

He also lost lane against every single fighter/diver/skirmisher and couldn't actually kill tanks as he wasn't able to chase them down.

Now, what are the upsides off bruiser Aatrox (I am thinking Titanic Hydra as it scales well with the base AD his passive gives + maybe BORK for the sticking power when it's going well and then full tank).

Generally his 1v1 against squieshies is much better as while their initial burst was always higher than the one of AD Aatrox they cannot instakill bruiser Aatrox - giving him the opportunity to actually get to the point where he is able to use his DPS, stack FoB and the new %missing health. It's beneficial in teamfights aswell as your opponents can't just instaburst you but still need to burst you because you'd just sustain up otherwise. When it comes to fighting tanks you will still not actually be able to kill them unless they really want to 1v1 you for some weird reason, but they still can't kill you. And let's be real, most tanks won't want to 1v1 an Aatrox.

Tank Aatrox still has some problems:

  • the old Aatrox problem: he wants to use his W so he needs to push. If he pushes heis very vulnerable to ganks. Aatrox cannot work around minion aggro as autoattacks are a vital part of his trading pattern and he can't quickly disengage after a trade. Sitting back in your minions will lead to him getting poked with no possibility to retaliate without pushing the lane.

  • Blood Well takes too long to fill up. Without ult Aatrox needs to hit Blood Price 3 time before he gets hispassive which is essentially impossible in a 1v1 pre 6 assuming that he has no Blood Well built up already.

  • Blood Well decreases super quickly after being only shortly out of combat. This forces Aatrox to push the lane so that he can maintain Blood Well/increase it

  • Should Aatrox ever get Blood Rush it decays super quickly. The window of his strength/invincibility is super short despite being so hard to reach.

I will probably continue to play Aatrox as he seems actually surprisingly interesting, but unless they fix the usability of his passive he will remain shit. With that being said the path Riot chose is most definetely positive as full AD Aatrox will never be viable above Gold unless he is super broken in low elo.

By the way, don't underestimate the W changes - here is a video of LS (caster, coach and master tier player in Korea) and a korean challenger player (and coach) discussing they changes top Aatrox. It's pretty obvious that they underestimated how punishing Blood Well actually works, but I think that them saying that this is the direction to go for Aatrox should be taken seriously.

You needed to buld him full ad or like an adc + ga. I bursted squishies all the time. Building that way your heal is also the most effective. Some resistances like ga, malmortius to not get instantly bursted. Also I didn't loose against everyone who you claim to always win against aatrox.

Edit: Also playing him bulky never worked out not because he lost too much hp nor because his heal didn't scale with it but becaus his kit doesn't allow to take long to fight enemies. When squishies survive your initial burst they can cc, kite and kill you. As soon as they are out of your reach you are dead because you are in the middle of a fight and you cannot go further in or go back.

Gregor Gysi1 votes

{quoted}

You needed to buld him full ad or like an adc + ga. I bursted squishies all the time. Building that way your heal is also the most effective. Some resistances like ga, malmortius to not get instantly bursted. Also I didn't loose against everyone who you claim to always win against aatrox.

Then they missplayed hard. GA will just make you useless even more as you spend even more time doing nothing.

Edit: Also playing him bulky never worked out not because he lost too much hp nor because his heal didn't scale with it but becaus his kit doesn't allow to take long to fight enemies. When squishies survive your initial burst they can cc, kite and kill you. As soon as they are out of your reach you are dead because you are in the middle of a fight and you cannot go further in or go back.

That's factually wrong. I remember the Aatrox release, there was only two occasions when he was viable: bruiser jungle and then fredy's bruiser Aatrox top. They built Bork + Randuins into tank. Nowadays with the new passive you may even consider Titanic Hydra.

Keep in mind that this was competetive and that AD Aatrox was never viable at any point of the game in competetive. Also, regarding the gameplay of bruiser Aatrox, you don't have to dive the squieshies. Just sustain while hitting the tanks who can't run that easily.

Ahegao Bunny1 votes

[{quoted}](name=Gregor Gysi,realm=EUW,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=000e0001000100000000,timestamp=2017-03-10T10:38:54.050+0000)

Then they missplayed hard. GA will just make you useless even more as you spend even more time doing nothing.

Are you stupid? GA is the last Item I purchase when I have already dmg and lifesteal of doom an nothing can 1v1 me, Or do you buy with adc GA first?

That's factually wrong. I remember the Aatrox release, there was only two occasions when he was viable: bruiser jungle and then fredy's bruiser Aatrox top. They built Bork + Randuins into tank. Nowadays with the new passive you may even consider Titanic Hydra.

Keep in mind that this was competetive and that AD Aatrox was never viable at any point of the game in competetive. Also, regarding the gameplay of bruiser Aatrox, you don't have to dive the squieshies. Just sustain while hitting the tanks who can't run that easily.

"Thats actually wrong" Where do you take this information? Sounds like you just listen to some guides or lcs plays lol. I am talking about my own experience with unorganized teames. I don't give a damn shit about competetive in lol.

Gregor Gysi1 votes

{quoted}

Are you stupid? GA is the last Item I purchase when I have already dmg and lifesteal of doom an nothing can 1v1 me, Or do you buy with adc GA first?

The problem is that with only GA as defensive item you still get bursted so quickly that you never get the point of actually sustaining in a teamfight.

"Thats actually wrong" Where do you take this information? Sounds like you just listen to some guides or lcs plays lol. I am talking about my own experience with unorganized teames. I don't give a damn shit about competetive in lol.

You said building tanky never worked out when it was actually the only way to play Aatrox back when he was viable in competetive (season 4). You said bruiser Aatrox has too much counterplay due to getting kited, but you can't tell me that competetive players are worse than some soloQ players.

Here is an example of an Aatrox jgl build:

https://www.youtube.com/watch?v=ea6ixC6NJDk

fredy Aatrox top build:

https://www.youtube.com/watch?v=CxaVFZj2bLo

Aatrox full AD has never been viable in competetive which proves that there is much more counterplay against full AD Aatrox than bruiser Aatrox. Sure, you could go ahead and say that competetive League aka League on the highest level doesn't matter to you, but admitting to being ignorant is a great argument.

Ahegao Bunny1 votes

[{quoted}](name=Gregor Gysi,realm=EUW,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=000e000100010000000000000000,timestamp=2017-03-10T12:41:43.500+0000)

The problem is that with only GA as defensive item you still get bursted so quickly that you never get the point of actually sustaining in a teamfight.

You said building tanky never worked out when it was actually the only way to play Aatrox back when he was viable in competetive (season 4). You said bruiser Aatrox has too much counterplay due to getting kited, but you can't tell me that competetive players are worse than some soloQ players.

Here is an example of an Aatrox jgl build:

https://www.youtube.com/watch?v=ea6ixC6NJDk

fredy Aatrox top build:

https://www.youtube.com/watch?v=CxaVFZj2bLo

Aatrox full AD has never been viable in competetive which proves that there is much more counterplay against full AD Aatrox than bruiser Aatrox. Sure, you could go ahead and say that competetive League aka League on the highest level doesn't matter to you, but admitting to being ignorant is a great argument.

What is this about beeing ignorant. Just a tiny fragment of the lol community plays proplay. In proplay are completely different conditions than in the avarege game and it is impossible to balance every hero to be viable in proplay. I bet many heroes are never picked in proplay and some are constantly riding the balance roalarcoaster (Azir, Kalista). And i bet back than Aatrox was not often picked? If that's the case than even bruiser Aatrox seems back than to not have play out well.

Beeing 2 times picked and played in proplays 4 years ago proofs nothing. So unecassary to destroy the fun for all aatrox players so riot can force him to fullfill a role he wasn't and still sin't fitted for. Could have just made slight adjustment to keep full offensive Aatrox as he is and just make the percantage costs fixed.

But they had to cut him at both ends totally crippling the hero. The 15% HP you save doesn't make up for his bad passive. Saving HP of Bloodprice doesn't make up for the dmg loose because you would use Bloodprice anyway when there is no danger and to burst someone down.

Don't look at this 4 year old proplay and think this is the only viable way to play aatrox in any meta.

Gregor Gysi1 votes

{quoted}

What is this about beeing ignorant. Just a tiny fragment of the lol community plays proplay. In proplay are completely different conditions than in the avarege game and it is impossible to balance every hero to be viable in proplay. I bet many heroes are never picked in proplay and some are constantly riding the balance roalarcoaster (Azir, Kalista). And i bet back than Aatrox was not often picked? If that's the case than even bruiser Aatrox seems back than to not have play out well.

Your point against bruiser Aatrox was that he has more (too much) counterplay than AD Aatrox. In competetive such a quality would disqualify a champion from getting picked - but bruiser Aatrox was indeed picked, unlike AD Aatrox.

Beeing 2 times picked and played in proplays 4 years ago proofs nothing. So unecassary to destroy the fun for all aatrox players so riot can force him to fullfill a role he wasn't and still sin't fitted for. Could have just made slight adjustment to keep full offensive Aatrox as he is and just make the percantage costs fixed.

You say that he isn't "fit" for this role, but why is that? Aatrox' kit screams "I have sustain and DPS" so your natural reaction is - "he should blow something up and proc is passive afterwards"? IMO Aatrox was never designed to be so squieshy as his sustain and autoattack reliance doesn't make sense that way.

But they had to cut him at both ends totally crippling the hero. The 15% HP you save doesn't make up for his bad passive. Saving HP of Bloodprice doesn't make up for the dmg loose because you would use Bloodprice anyway when there is no danger and to burst someone down.

As I said, it needs to be fixed. I am not saying that Aatrox is stronger this patch than he was last patch, I am saying that the direction Riot pushed him is promising and that they should keep it up.

Don't look at this 4 year old proplay and think this is the only viable way to play aatrox in any meta.

It's highly indicative of which direction to go if your aim is to make him viable in higher levels of play (dia+).

Ahegao Bunny1 votes

[{quoted}](name=Gregor Gysi,realm=EUW,application-id=3ErqAdtq,discussion-id=AkHeZsAu,comment-id=000e00010001000000000000000000000000,timestamp=2017-03-10T16:37:19.010+0000)

Your point against bruiser Aatrox was that he has more (too much) counterplay than AD Aatrox. In competetive such a quality would disqualify a champion from getting picked - but bruiser Aatrox was indeed picked, unlike AD Aatrox.

You say that he isn't "fit" for this role, but why is that? Aatrox' kit screams "I have sustain and DPS" so your natural reaction is - "he should blow something up and proc is passive afterwards"? IMO Aatrox was never designed to be so squieshy as his sustain and autoattack reliance doesn't make sense that way.

As I said, it needs to be fixed. I am not saying that Aatrox is stronger this patch than he was last patch, I am saying that the direction Riot pushed him is promising and that they should keep it up.

It's highly indicative of which direction to go if your aim is to make him viable in higher levels of play (dia+). Man, you seem to don't play this hero yourself all you do is talk about 4 year old matches. How can you talk about whats "promising".

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