Changing Eternals.
1. Lower the damn price tag
850 RP for this is absurd.
Dota Plus, what Riot is using to justify paid achievements, is 4 bucks a month, and for that price you get much more.
This should be 150-250 RP per champion at the high end.
2. Increase the number of eternals per champion
Dota heroes have 14 relics apiece. The specific types vary, but there are tons of stats specific to heroes that are tracked.
Leage champions only have 3 eternals, and 2 of them are generic.
If you're gonna make us pay, make it worth it.
3. Make Eternals achievable for free, but make it one hell of a grind
Making these things purely paid might make them feel "rare"... but not in a good way.
You're going for "OH SHIT OUR YASUO HAS MASTERED THE BLADE" when they get a kill and show off their mastery numbers, but what you're actually getting is more along the lines of that URF pass icon that showed up in ARAM occasionally; "Oh wow this Nunu is really bad with money."
The way around this is obvious; tie it to champion mastery.
- If you're mastery 7 with 500k or more mastery, get a free set of Eternals for that champion.
This doesn't take away any kind of rarity, but makes it so people who pour time into a couple champions get recognized for their mastery.