[Concept] Kindred Rework - Death Comes
Notable base stat changes
Attack Range: 575 Movement Speed: 335
Passive: The Eternal Hunt
It's Your Time: When an unit loses a point of HP, they gain one Mark of the Kindred. Marks can only be dispelled by dying or returning to the fountain. When a units marks exceed their current health, and they are under 90% health, they are marked for death. This status is only dispelled by killing Kindred or by remaining above 90% health for 20 seconds.
Natural Course: Kindred can neither attack nor be attacked by any unit who is not marked for death. Towers will not target Kindred. Casting Smite on a monster instantly marks it for death. Scoring a unit kill causes kindred to heal for 1% their max health (5% for large/epic monsters, 15% for champions).
Death Comes: When a champion is marked for death, they are revealed and Kindred gain 50% movement speed towards them (lowered to 15% in combat).
Q: Dance of Death 5 second CD, 30 mana Lamb lunges in a target direction, firing arrows at the three closest enemies (prioritizing champions marked for death) within range. These arrows deal physical damage equal to 30/40/50/60/70 (+.9 AD) physical damage (applying on hit effects) to targets who are marked for death. against targets whoa are not marked for death, 15/20/25/30/35 (+.45 AD) marks are applied to them.
Striking a champion who is marked for death reduces the CD of this ability by 1 second.
W: Wolf's Chase 10 second CD, 50 mana
Passive: If Wolf dies, Lamb cannot cast mounting dread or Wolf's chase until he respawns. If Lamb dies, player control transfers to wolf, who cannot cast Lamb's Respite or Dance of Death. One of them dying grants the bounty of a full kill, but the other dying shortly after will grant no additional bounty.
Active: Set wolf on a target enemy champion who is marked for death.
Wolf Stats
110% Kindred's MS 600 (+90 per level) health 50 armor 50 MR 0.9 AS
Wolf's attacks deal physical damage equal to 10/15/20/25/30 (+7% targets missing health) and apply a 2-18% slow, based on the targets distance from Lamb.
Reactivate to end the chase, causing wolf to bound back to Lamb. Wolf is not invulnerable during his return.
E: Mounting Dread 16 second CD, 80 mana
First Cast: Lamb fires an enchanted shot at a target enemy who is marked for death. The target is slowed by 12% for 2.5 seconds. Lamb's basic attacks against the slowed target refresh the slow and increase it by 6%, up to a 36% slow.
Second Cast: Wolf Lunges at the target, dealing between 20/30/40/50/60 (+8% missing health) and 30/45/60/75/90 (+12% missing health) physical damage based on the magnitude of the Mounting Dread slow currently on them.
R: Lambs Respite 90 second CD, 100 mana
Lamb marks an area on the ground for 2.5 seconds. Any living thing on this ground cannot be brought below 10% health (or healed back above 10% health). At the end of the duration, all units in the area are healed for 100/150/200, and enemies in the area are marked for death.