A Rageblade suggestion

masterdragon481··1 votes·173 views

So everyone has been up in a fury (what else is new) about rage blade and how its making some champions....a little hard to deal with and needs to be nerfed (since it is too cost effective). I don't disagree, it has created quite a balance issue.

That being said, I don't want to see the item nerfed, at least not a straight nerf and not a functionality change. I feel this way because, for the first time in the 4.5 seasons I have been playing this game, rageblade is actually an item that is worth picking up. After making changes like this, I think it would be silly for all of it to get undone again, and for rageblade to go back to being a useless item.

What should be done then? First, I think it is important that we talk about possibly nerfing the champions it is being picked up on. Yes, this is more work than simply nerfing the item, but because this is the first time in the game (I think) that rageblade has been good, none of the champions that would use it have ever been balanced around the fact that an item like this exists.

Take Jax for example (one of the poster children for getting rageblade). His AP ratios are incredibly high, but that is because, up until this point, he has only ever built a trinity force for ap, and gotten a total of 42 AP after baron buff. This, obviously, isn't the case anymore. With a shift over to a higher ap build that is still effective (made possible because of rageblade) now his damage is too high. This same logic could be applied to the other champions that are abusing the item.

Second, I would like to suggest a buff to few changes to rageblade. First, I would say that the cost should be lowered again, if only a little bit. Why? because the second change I would like to see is have the statistics scale up based on level of the champion that purchased it. Rushing a Rageblade has such a significant effect because of how many stats it gives you quickly. Now I don't know what I would make the starting and ending values, but if those bonuses scaled up throughout the game (eventually scaling to better than it currently is at level 18), then perhaps rageblade would be an easier item to deal with.

Thoughts?

2 Comments

Boulderox1 votes

That is a commendable nerf, but it's the fact that ranged can abuse it as well.KogMaw's wet dream even with his new rework. And jax, as stated is a problem. I like how they thought of a way to make it viable, but at what cost? When jax can melt a target, and kog doesn't need it with his 5.0 AS or anything. It gives too much, AS, ap, ad, and extra damage... There isn't a trade off it has other than you need to AA 8 times...

masterdragon4811 votes

Well I mean, it is a pure offensive item that gives no other stats; no sustain, no durability, nothing. It is unique in that since, and it does (or should) invite some weaknesses if its rushed. This to me, kinda is a tradeoff of the item. The problem, in my mind, is that the value of 64% attack speed, 54 ad, and 72 ap in the early game is much more impactful early to mid game than it is in the late game. Hence why I would want to see scaling stats on the item to balance out its power scaling.

Of course, some champs still need nerfs. Jax is going a crap ton of damage because of gunblade and rageblade and his insane ratios. Its probably time to lower those a bit.

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