@RiotReperoir, RiotScruffy, Meddler An idea for an item I saw a while back.

Kuroi86··1 votes·292 views

I wish I could find the url for this one, but I remember a while back a news thread posted by Riot with some item ideas listed on it and one in particular stuck out to me and I wished to ask about it.

It was none other than a rework of Runic Bulwark. I believe the ingredients went something like item 1029 + item 1033 + item 3070 + gold and gave stats around 15Ar, 25 Mr and the mana charge passive.

Seeing it, I geeked out at the thought of the tank god item coming back. Since then though I've seen no mention of it or anyone else ever mention the news thread.

Simply put, I'm curious of the possibility of an item like this ever being a possibility on SR or if the Devs think something like this would be too much like the old Bulwark in becoming a must buy on all tanks. I understand why the old Bulwark was removed, but it doesn't change the fact that a good Ar/Mr item for tanks is still somewhat lacking. Yes we have item 3512 but at the same time the item is still fairly situational based on champion and I'll admit I'm guilty of missing the old Runic Bulwark.

2 Comments

Shikigami1 votes

I think it was an aura item. With how strong Aegis/Locket are and how imperative it is for teams to build it, I think it'll be pretty bad if instead of building support-aiding items (like frost queen's or talisman, y'know things that have good actives and are fun to use), supports will be forced into an "aura utility" role for most of the early/mid game, making their playstyle boring, and much weaker than before individually. As a team, you'll lose most teamfights without that additional aura item if it's an even game (15 armor and 25 mr is pretty huge) unless you force your support to be useless. I'm not sure it's a great idea.

Kuroi861 votes

I don't remember if there was a mention of an aura to it, but you're right, the aura was the main reason Bulwark was so strong and ended up being removed. Packing this on any combination of top, jungle and/or support meant both got 300 health, 40 Ar, 80 Mr and 20 hp regen for only 2950 gold.
I still wish we could have something even paling in comparison to it, simply an item that wasn't highly situational, something granting some Ar and Mr that could be built early/mid for tanks to give them a bit of the Ar they need and some Mr on top of it to help with magic damage.

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