More Summoner spells

RisenFromTheAsh·1/20/2019, 8:15:58 AM·2 votes·1,629 views

I want to see more summoner spells that work out of combat. Maybe somethings like:

Eagle-Eye: Releases an Eagle in Target direction up to 3000 units away, when it lands it becomes a ward that can't be removed for 20 seconds, then becomes a 1-shot blue ward Cooldown: 120 secs Engineer: Shields a turret for X minutes for X scaling health if cast with no enemies nearby. If cast with enemies nearby instead supercharge the turret, giving 25% bonus attack speed and causing it to aggro enemy champions in range regardless of minions, for 5 seconds Cooldown: 240 secs

Life Totem: Place a Totem that lasts for 30 seconds, when clicked it restores 20% missing health and mana. Has 2 charges per totem, the summoner spell can be used in combat, but the totem can only be used out of combat. Using the totem has a 1 second channel Cooldown: 240 secs

I wanted to create some spells that weren't just winning duels or movement. Tell me what you'd change or add some of your own in the comments! [slayer-pantheon-thumbs]

Edit 1: Lowered Cooldown of Eagle-Eye from 200-120 seconds

4 Comments

Reaper Soraka1/20/2019, 8:22:49 AM1 votes

I wouldn't mind getting Clairvoyance back (basically Eagle-eye) That was my favorite spell.

Initially it had like a 40 second cooldown and revealed an area anywhere on the map for 4 seconds. They changed it to place the blue ward. They removed it and added blue wards to the trinket update.

I can't see giving up exhaust or flash for it so it might just turn out to be a trap for new players.

ZephyrDrake1/20/2019, 10:30:04 AM1 votes

none of these are any good... eagle eye is just a much worst version of a summoner spell we had before that was called clairvoyance and that thing had less than a minute CD and you want to introduce something that has about 3-4 times it's CD while achieving the exact same thing but worst (since clairvoyance actually revealed more of the map)?

Totem would just be used as a reset button and massive sustain while in lane, up to 40% HP and mana back every so often would break so many lanes and champions it's not even funny.

Engineer would be ok but depending on how big the shield is it'll either be completely useless or completely broken to the point that it'll single-handedly stop pushes on it's own, same with it's second effect.