[{quoted}](name=Plasma Servant,realm=NA,application-id=3ErqAdtq,discussion-id=HQUzzdNB,comment-id=00010000,timestamp=2016-01-17T07:35:05.678+0000)
I would presume they use TCP and TCP can be a secure connection, but it doesn't mean that you won't have loss or out of order packets.
alright, I admit, I had to look up TCP vs UDP. So packet loss is still a thing, but TCP insures retransmited packets in order, at the cost of latency. Although, I can't imagine packet loss is something on Riots end. TCP is a standard protocol. The only thing affecting that is distance, and the number or waypoints packets have to bounce off of.
Your internet connection has packet loss and ping >500ms; you will be placed in a bad connection queue with other people that have bad connections.
That's bad for multiple reasons. Riot is not dividing the player base. they don't want to. And that approach is essentially Prisoners island for bad connections. Riot said they would never implement a prisoners island. And people complained about Rank restrictions. (Which is in a lot of ways, a lesser form of prisoners island.)
The other problem is that these Qs arn't even going to be effective. Check for latency before Qing up, but it can change radically at the drop of a hat. That could be prone to happen on any public network. And even then, this only targets latency, and not lag caused by people playing on poor machines.