I found Azir's weakness. (Besides all his bugs)
He falls off the end of the world super late game. I'm talking when every has equal amount of items. His damage becomes almost nonexistent.
He falls off the end of the world super late game. I'm talking when every has equal amount of items. His damage becomes almost nonexistent.
That's because Azir's real weakness is that people can just walk away from his damage.
People just will not stop judging Azir due to not being able to play him worth a damn.
After checking your match history you are only building one cdr item on him. Build Nashor's later and your damage will shoot up.
Azir's good late game, you just had a bad azir.
Azir + set up + bait = best damage ever. Highly impractical. but, theoretically possible.
His kit is theoretically best in game,
and yes I know by super late game you are only missing 5 cdr. But Nashor's gives attack speed.
and yes I know by super late game you are only missing 5 cdr. But Nashor's gives attack speed.
I have max CDR level 18. I use CDR runes.
Looks like you have never seen a full AP Azir with full items. His damage exceeds every single AP mage in the game. He can 1 shot squishies, and he also can easily bring the entire enemy team to half HP before a teamfight even begins just from 1 Q and 2-3 soldier Autos, when done correctly.
IMO it's because we still don't know how to build him properly.
Azir is the opposite of an early game champ. His early game is pretty bad I tend to bring
on him to make up for his high mana costs combined with a very good sync with the build below.
I build him:
->
->
->
->
->
->
->
->
.
This gives you so much late game and good enough sustain early that you can decimate teams mid to late game while being fairly safe all game. Late game the massive slows combined with your ult is extremely strong for kiting. You have approx. 3k hp meaning you aren't going to die easy if they catch you and you can kill all squishies with ease as well as shred and kite the majority of tanks.
Now factor in your team doing damage and abusing your wall too and its pretty much gg if Azir's team is half decent and he is good enough to use his strengths. I feel he is THE BIGGEST hyper carry in the game. He has the potential to chase, peel, kill, bait, reposition, etc with ease once you are good enough while building bruiser.
Now this said, he is very vulnerable to dives that don't really rely on dashing such as Fizz E, Vi ult, Zed ult, Malp ult, etc.
Azir's late game is insane when he's built well. I was holding off 3 inhibitor waves of minions alone, as well as the entire enemy team as him in a 3v5 that popped up last week.
Was the first time I really got to see what kind of zone control he gets.