Dont know what you did to the matchmaking but its been onesided af

InfinitexMortal··37 votes·2,088 views

Seriously wtf is wrong with your matchmaking it seem like every game everyone on the enemy team is atleast 1 tier higher than everyone on my team. Like wtf is the matchamaking when no one on my team including myself stands a single chance against clearly much better, much more coordinated players?

Am i missing something here or do you guys seriously have no idea what a balanced matchmaking system is supposed to do?

Also out of the last 5 games every single on has had an afker on my side. EVERY SINGLE ONE. GG Riot

31 Comments

Tworie15 votes

The matchmaking is so rigged... The games are either impossible to win, or I get matched up against a bunch of muppets who are AFK or feeding.

MysterQ4 votes

How many games do you remember where you get the busted team? I know most of the time I just forget that I was the super lucky one.

But yea I feel way more stacked against me than for.

Tworie8 votes

It seems like teams are based on whether my W/L rate is reaching 1:0 If I get close to 1:0, I suddenly go on long losing streaks when I get matched up with trolls and feeders. If it's like 0.5 or or whatever, I go on long winning streaks where I get matched up with people who actually know how to play this game.

Chønklord2 votes

If you think about it, that's how matchmaking works.

You're doing well with a good W:L ratio, so the game starts to pair you with players that are average or below average expecting you to carry, or to see how well you do. If you keep winning consistently, you'll skyrocket up in rank.

However that's not reality, because in reality we can't always carry a team of four significantly lower skilled players -- or always win against stronger opponents as a group 5v5 -- so you lose games against stronger opponents or with teammates that are significantly less skilled as a whole.

This is done in part to keep players from limitlessly skyrocketing their W:L (and therefore MMR), as by intended design the LP gains/losses are tied with your MMR.

Think of it like being on a see-saw: you have five players on each side; let's now say everyone's on fresh accounts with the default MMR and are essentially 'blank slates' to the matchmaking system. That means the see-saw is at perfect balance. Over time, these players' MMR change, therefore they change the balance, skewing the see-saw heavily to one side. The point of the matchmaking is to attempt to balance the see-saw back to 50%/50% middle ground, but at the same time it needs to test the limits of individual players' skill level, and it does so through pairing high skilled (high W:L) players with less skilled ones, in an attempt to gauge their abilities in order to better set their MMR.

It's all checks and balances; if you had no "skill cap" with the MMR/matchmaking system, you would just continue spiraling out of control in one direction with either a win or losing streak, and that's no good for the system and the rank system.

So from a design standpoint it makes perfect sense; from a realistic view however, it can become flawed in the sense that the player base itself is more polarized than previous seasons between skilled and knowledgeable players and new / unskilled / troll players. I also feel smurf accounts skew the system a bit in a negative way as well. I think in order to give the matchmaking system better player matching prediction abilities, Riot should invest some effort into adding more data points for determining an individual's skill level, not just with W:L ratios and/or whatever other data points they use for reference. Maybe adding something _in addition _ to the MMR number as a skill reference, could help balance matchmaking more precisely.

Leetri2 votes

That's a hard thing to balance properly. Overwatch has something kinda like that and it resulted in supports being placed well below their friends even though they played in the same games. Imagine if you duo queued with a friend every single placement and neither of you played bad or fed, but your friend places Gold 3 because he plays ADC and you place Silver 1 because you played Support. I'm not sure if they've fixed it completely yet, but it's not as bad anymore at least.

La Belle Sauvage1 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=HHwsGqHq,comment-id=0000000000000000,timestamp=2017-04-05T22:40:12.465+0000)

If you think about it, that's how matchmaking works.

You're doing well with a good W:L ratio, so the game starts to pair you with players that are average or below average expecting you to carry, or to see how well you do. If you keep winning consistently, you'll skyrocket up in rank.

However that's not reality, because in reality we can't always carry a team of four significantly lower skilled players -- or always win against stronger opponents as a group 5v5 -- so you lose games against stronger opponents or with teammates that are significantly less skilled as a whole.

This is done in part to keep players from limitlessly skyrocketing their W:L (and therefore MMR), as by intended design the LP gains/losses are tied with your MMR.

Think of it like being on a see-saw: you have five players on each side; let's now say everyone's on fresh accounts with the default MMR and are essentially 'blank slates' to the matchmaking system. That means the see-saw is at perfect balance. Over time, these players' MMR change, therefore they change the balance, skewing the see-saw heavily to one side. The point of the matchmaking is to attempt to balance the see-saw back to 50%/50% middle ground, but at the same time it needs to test the limits of individual players' skill level, and it does so through pairing high skilled (high W:L) players with less skilled ones, in an attempt to gauge their abilities in order to better set their MMR.

It's all checks and balances; if you had no "skill cap" with the MMR/matchmaking system, you would just continue spiraling out of control in one direction with either a win or losing streak, and that's no good for the system and the rank system.

So from a design standpoint it makes perfect sense; from a realistic view however, it can become flawed in the sense that the player base itself is more polarized than previous seasons between skilled and knowledgeable players and new / unskilled / troll players. I also feel smurf accounts skew the system a bit in a negative way as well. I think in order to give the matchmaking system better player matching prediction abilities, Riot should invest some effort into adding more data points for determining an individual's skill level, not just with W:L ratios and/or whatever other data points they use for reference. Maybe adding something _in addition _ to the MMR number as a skill reference, could help balance matchmaking more precisely.

Part if me wishes that there was a way to limit each player to only two accounts, to assist with smurfing. I realize it would be extremely complex, but if they went based on the IP address of the player then perhaps it be possible. Of course that causes a lot of false positives but, I agree Smurfing sucks. Even when it benefits me.

idontgiveabother2 votes

Ive had multiple games in a row with people on their first season of ranked on my team :^) And im in gold 2. mia pings

OH let me add, there is also a plat 5 on the other team when that happens too.

Tuffnar1 votes

Your mmr is really low, but thats probably from your ekko lost streak, idk why you got placed with plats though, besides, that only happened twice and they were plat 5, their mmr was at gold 4 and 5 I checked (which is your mmr) Your games seem pretty fair to me.

idontgiveabother1 votes

I wouldn't call a 5 division difference fair. Especially with the people who were new that just ended up having 5-10 deaths each time.

Tuffnar1 votes

Divisions don't measure skill, atleast as well as you think. You sorta agree because of your people who are new being in gold, anyway, his mmr was 5 divisions lower, he was in plat 5 because you have to be feedlord to derank (situationally) Basically the matchmaking system determined him to have the skill of everyone else in that game, yeah its dumb but it makes sense. Imo it should be ranked off of mmr and just get rid of LP and promos.

idontgiveabother1 votes

Ranks usually do determine skill but in groups. A low challenger player isn't going to be on the same level as a platinum player. And that platinum player isn't going to be on the same level as a bronze player. Now if its a challenger with 500 lp vs a Master player with 100 lp, there probably isn't much skill difference. Same goes with a plat 5 versus a plat 3. Probably not a huge skill difference and then so on. However I very much agree with mmr. It's kinda shitty to have matches with 10 division differentials based off of win percentage. At least I think its win percentage from what I've seen. I've also seen matches have differences of 100+ mmr and I know thats usually equivalent to some amount of divisions.

sirwaterfles2 votes

I dont agree with the games being onesided anymore. At the start of this season it really was but now i see tons of trows and comebacks. Hell in the last 20 games i had 4 were one team had taken a nexus tower and still lost. Crazy rides but sooo much fun.

Leonerdo2 votes

Matchmaking can't predict when people are going to afk??

reiko571 votes

i have a theory that every 20 games- teammates will cost you 8, and they will win you 8. i keep track of who carried and it's been more or less accurate, it just happens in streaks so its easy to feel like the system is trying to screw you over but take out a paper, and write down every game where you won because of you v.s. a teammate, or lost because of you v.s. a teammate

Morticianjohn1 votes

Not sure if you're playing flex but I've noticed in particular with flex queue that games are very volatile leaning heavily one way or another. I think a reason for this could be that some players haven't played enough flex so their elo is artificially low which is why I see a lot of gold borders in bronze games. Another reason is that when you queue with friends of various ranks bronze 5 - gold 1 there is a wide variance in skill level which makes the teams difficult to balance properly because you have to judge the type of impact a gold jungler will have and balance that against the type of impact that a gold support would have. Most likely the jungler can impact the game better.

Imagine a gold soraka main trying to climb through bronze and silver playing his main champion.

DemainaNyx1 votes

One of these days I'm actually going to write down what happens during my games so I can show this.

I've had so many games where I have some teammate that just throws things for me. Nasus says in chat he's not going to teamfight cause no one came top to gank for him. Nocturne cries that Varus ADC won't help during gank after Varus eats 3/4's of his HP trying to bait only for the Nocturne to just walk from scuttle into lane and only ult after the enemy ADC is back under their tower. Trundle decides to feed after the Yasuo jungle pings danger 4 times and then ? pings once when the Trundle still continues to push while 3 people collapse on him.

I just had a normal game (which I know are unfair) where we had a plat, gold, and 3 silvers vs 2 unranked and the rest silvers. Again, I know normals aren't fair cause MMR is crazy in them, but that just seems extremely one sided. How am I supposed to practice champs I'm not great at when I may just be paired against a plat player? I played Veigar support (Eye, Redemption, Lucidity boots) with Vayne vs a Thresh Lucian lane. It seems extremely unlikely that a Veigar and Vayne should win this lane.

Daedric Etwahl1 votes

I'm just a Bronze player. I've only been playing for about a year and a half now, almost. I barely played ranked in season 6 at all because I barely felt I was ready.

Ever since preseason 7, the matchmaking in all my games has been completely broken. Despite being Bronze, I get consistently matched up with golds, plats, and even diamond ayers, both on my team and not.

I really don't understand why these players and I are in the same matches when they're at such a higher level of play than I am. And as just a support main it feels even more oppressive since I can't just hard carry on like a bruiser or anything

Tuffnar1 votes

You're getting placed against silver 5's and bronze. that's about what I get.

Joseraph3 votes

Looking at your recents, the highest you were placed against was a Silver 2

Daedric Etwahl2 votes

Oh, I must be getting confused then. My mistake.

Thankfully Ranked matches tend to be pretty even, but normals often feel incredibly one-sided anymore.

QuickenedBlade1 votes

i just played a diamond game

enemy team seemed like they were 5 premade in solo queue

lmao they just gave me 4 golds time to lose vs team of other diamonds

Tuffnar1 votes

You don't have any games on your boards account. :thinking:

Power Cosmic1 votes

I think that we should get matchmade with people that play like ourselves. As we play better, we play with better and win more, and progress higher. If you are inconsistent or unreliable why do you deserve the solid winning effort of a good player on your team?

Tuffnar1 votes

You do, that's how the mmr system works, IMO they should just dump LP and promos and just you rank up to whatever your mmr is, and right now you play against people your mmr (your skill level) but due to the promo and LP system you aren't actually put in that rank. I.E. im bronze 4 with a bronze 2 mmr, I get placed with silver 5's and high bronze, our mmr's (on op.gg) equal basically the same all added together.

Power Cosmic1 votes

mmr is largely influenced by wins and losses, which a lot of time don't have much to do with an individuals skill level.

Slimegoon1 votes

Yesterday I played a game where one of the enemies had more games played than our entire team combined. They also had a second play with as many games played as 4 of 5 of us combined. I don't understand why the two of them simply weren't put against each other. The experience gap was huge and obvious.

FiddlesOnTheRoof1 votes

I feel this is especially evident in solo q. Yesterday I played a game where my team had one gold, three silvers, and a bronze. Then enemy had a diamond, two plats, and two golds.... Needless to say we got ran through. I don't understand it. Highest I've ever been is gold 2. It seems that, seeing as 90% of the player base is low elo, I'd be able to avoid getting diamonds in my games.

Matthew Mathers1 votes

Tiers are unimportant. MMR is important. Your games are MMR appropriate. I could have easily carried either team in any of recent games. Alas, I am happy and confident. No wonder you can't carry if you feel so victimized, upset. I bet you're more focused on whining than actually playing the game

rework trundle1 votes

When I was g2 I q'd with my p3 friend and my lane opponent was d4. QQ

B3ta Boy1 votes

Ranked is literally rigged AF. The better you are, the lower-skill teammates you get placed with, the better enemy team you're against. That's not, at all, what a fair "ranking-system" would be, in any sense. It's extremely fucked up to treat players like that, many of which have spent hundreds on the game, forcing them in matches that are OBVIOUSLY set-ups for one side or the other to win. I'm done playing LOL because of it. It's twisted.

JernBao1 votes

How do I get matched with someone who is unranked, asking people how to play, proceeds to feed and high silver elo game. Rito is dumb af

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