Poacher's Knife Improvement Idea
After playing with the Poacher's Knife and reading threads about it, I've noticed several issues with this item.
- Scavenging Smite has the least utility of the Smites.
- Using Scavenging Smite in your own jungle is weak.
- Gives a big head's up to the enemy of your strategy.
- The rewards do not outweigh the risk.
The Ranger's Trailblazer outperforms Poacher's Knife in just about every way, including stealing monsters in the enemy's jungle. Blasting smite allows for such a quick clear that you can get in and out easily, which is pretty big deal when in enemy territory. The risk of going into the enemy jungle, especially with the enemy KNOWING you're planning to be there is too great for an extra 20 gold per camp.
Current: Upgrades Smite to Scavenging Smite. If Scavenging Smite is used in conjunction with killing a large monster in the enemy's jungle, the cooldown is reduced by 30 seconds, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
New: Upgrades Smite to Scavenging Smite. Smite deals an extra 25% damage to large monsters and if it kills a large monster grants 175% bonus movement speed for 2 seconds. If Scavenging Smite is used in conjunction with killing a large monster in the enemy's jungle, the cooldown is reduced by 30 seconds, you gain 20 + (5 x level) bonus gold.
Having Scavenging Smite deal extra damage to large monsters will help bring up the power to be in line with Blasting smite, and having the movement speed adds extra utility even in your own jungle. Having gold rewards scale with level will give more incentive to keep using this item even later in the game.