That's So Raka: Tweaking the Rework
I'll start off by saying I actually like the update. Her gameplay is much more interactive and fun, whereas before she was just a battery. My issue with her right now is that she feels very clunky and EXTREMELY killable. Most of this clunkiness/squishiness is centered on her W.
W: Astral Infusion
Passive: Each enemy champion hit by Starcall heals Soraka, increased by 1% for every 1% of Soraka's missing health.
Firstly, why is this even a passive? Why is this not tied directly to her Q? I like her new Q a lot. She has some poke power, some sustain, and even a slow with good aim. Having it work on enemy champions and not minions is fine so she doesn't just go solo beastmode anywhere. So where's the problem? Let's look at...
Active: Soraka blesses a friendly unit, restoring its health. Astral Infusion cannot be self-cast, and nor can it be cast if Soraka is below 5% of her max. health. RANGE: 450 COST: 10% MAXIMUM HEALTH + 20 / 25 / 30 / 35 / 40 MANA
Ok, so her heal has a health cost. Given it's power and low CD, I'm fine with a health cost, but why a a mana cost? What's the point of that? She's injuring herself to heal an ally making her very vulnerable, and with a max health cost at that. Also, let's look at that range. I get that her passive allows her to rush to an ally to heal them, which adds gameplay, but let's remember she's INJURING HERSELF to do it. How is she supposed to survive any of this? Oh right, her Q.
Well her Q has a 950 range and casts faster the closer she is to her enemy, so she pretty much has to cast on top of herself in the middle of a teamfight to offset the health cost of W. How is she supposed to survive that? Oh, her E.
So let's play this out. A teammate is in danger, her passive activates. Soraka rushes in and casts E to silence her foes, W to heal her ally, and Q to heal herself. That's how that's supposed to go right? That's pretty hard to put together, especially considering the ranged attackers outside the zone, the auto-attackers inside the zone, and the fact Soraka is VERY squishy.
Sona can heal, shield, poke, stun, and grant movement speed to get in and out easily all in one combo. She does all of this at a range, with only mana costs. Soraka pretty much has to kill herself just to heal. Why not build Soraka tanky to give her survivability? This comes at the cost of a decrease in power, and let's not forget her heal is a MAX % health cost so she's still putting herself in a bad place.
So let's try to clean this up a bit.
Idea 1: Soraka's passive also grants % damage reduction while active. If she's gonna have to heal at such a short range, she's gonna need this to stay alive.
Q: Just integrate the passive from W. C'mon, there was no point to that.
W: Get rid of the mana cost
Idea 2: Q: Integrate the passive from W. When in close range, the center of Starcall stuns instead of slows. This will give Soraka some time to get in and out of heal range, and give her a little extra zoning power so she can use her E on ranged attackers.
Idea 3: W: Successive heals increase Soraka's armor/mr by 10, stacking 3 times, lasting 6 seconds. This will hopefully beef up her survivability as she kills herself.
Edit: These ideas are all separate.