Yasuo rework

IEvenTiltTime·9/28/2016, 2:57:56 PM·1 votes·1,025 views

So Yasuo has a not so fun to play against kit, it makes him very strong in situation where his E can be utilized the best and not so fun to use when he's fighting in a place like the jungle where targets for his E are scarce, and because of the nature of his un-interactive kit it doesn't feel rewarding to face him, you will never know when you did something good and should be proud like dodge a high cool down skill or something like that. Also because of his nature of being a melee ADC Riot has to overcompensate so much for the lack of straight up defensive power and make him like an assassin with hyper mobility, this also makes him unreliable in high Elo play and professional play. So I just quickly brain stormed some ideas with the goal of his kit being more interactive for his enemy and making his reliability gauge-able.

-Passive 3 hit passive Whenever Yasuo strikes the same champion three times in a row he deals a small percentage max health physical damage based on his bonus attack damage, and gets a small shield based on his bonus attack damage Passive can't be proc'ed on the same target for 6 seconds Proc'ing the passive on multiple champions will reduce the cool down on champions that have the passive proc'ed on them by 2 seconds

-Q Whirlwind Yasuo can store three whirlwinds at a time Casting a whirlwind places a whirlwind at cursor location Whirlwind knock up all enemies that it comes on contact when it's moving (Doesn't interact with enemies when it's standing) Procking passive reduces the cool down of the whirlwind chrge timer

-W Windwall Yasuo place a windwall pointing the cursor

-E Sweeping blade Yasuo dashes a fixed distance to target champion dealing damage to all enemies he passes through Dashing to a champion a cool down on them Using Sweeping blade on a whirlwind makes Yasuo dash a fixed distance towards the whirlwind dealing damage to all enemies he passes through He can dash towards a whirlwind tow times going up with Whirlwind's level Whirlwinds don't have a cool down when dashed through Yasuo can use Sweeping blade on a Windwall granting him a dash towards the windwall and a small shield on collision Shield scales with Windwall's level and AP

-R Last Breath Yasuo fires a whirlwind in a target direction The whirlwind doesn't interact with his abilities Knocks up all enemies it comes in contact with and marks them while they're mid air Reactivating the ability makes Yasuo dash to all marked targets suspending them in the air and dealing physical damage to them Damage scales off Yasuo's total AD After smashing the targets to the ground Yasuo will ignore 50% of the enemies armor for a short time.

Let me know what you think.

2 Comments

Morcyth9/28/2016, 3:15:20 PM1 votes

This Yasuo's passive is something interesting but kind of weak, unlike his current one. I can see issues arising from this new q, honestly the current q is great due to its skill shot nature and its charging up for whirlwind, his q was meant to represent a stab or slash with his sword. His current ult is also fine somewhat. The e change is something I can get behind because it allows for more skill/outplay potential for both sides, but other than that a rework on Yasuo would have to incorporate the ideas riot put into him. He is a rogue Swordsman and a master of wind. Slash and Dash with relative grace.