Speaking of neutral objective changes...
Can we make ocean drake not totally suck short of dangerously sneaking it at the start of the game? In which case I may still rather have another dragon.
Now that the game is even super burstier ocean drake seems even less relevant (I still felt it was the weakest one last season). You could buff the effect a bit. Maybe by a straight amount. Maybe by making the later ocean drakes gain an extra boost. Or maybe we need a new effect because the current one might have to be crazy to seem great. Best I can come up with off the top of my head atm is a max health + mana up. Though that might be even harder to balance. Tanks don't really have any drake directly for them so if it was % health it kinda would be. Giving tanks more health can quickly be bad though.
Also I feel new warmogs took away most of its job.
Anyone else feel let down by ocean drake?
giving bonus % regen in the jungle.