THIS NEEDS TO BE NERFED!

LdCwrGm1vv··57 votes·3,814 views

http://i.imgur.com/FIFuO1S.jpg When will Riot finally realize that Caitlyn is need to be nerfed? Or at least nerf the traps! She has 52% win rate and 26,9% popularity. It means she is the top 2 champion globally! This says something isn't it?

89 Comments

BALDG1VEN BOOMER14 votes

Once they sell enough Pulsefire Caitlyn skins

TheDonar1 votes

haha at 100K sold it just auto-triggers code that causes 250 true damage to Caitlyn when someone else steps on her traps and causes her gun to jam.

Leblancs Boob13 votes

Ziggs' waveclear was nerfed because he could stall infinitely by destroying minions waves before hey even got to turret.

Caitlyn stalls infinitely without even touching the minion wave.

J4 Ulted Mexico12 votes

What sort of scum plays Caitlyn on TTT

Over Innsmouth14 votes

What sort of scum plays Caitlyn on TTT

ftfy

J4 Ulted Mexico2 votes

Thank you!!!

Pale Pirate1 votes

What sort of scum plays ~~ Caitlyn on ~~ TTT after its rework

My personalized fix.

AFilthyCaitMain7 votes

That isnt what needs nerfs.

https://image.prntscr.com/image/x4WL6dSiTg_1MvwxualD0g.png

the base damage on them need nerfs so her laning isnt so good

Rand0mH3r0X11 votes

Just remove the damage entirely.

AFilthyCaitMain11 votes

No. You stepped in a trap, the Caitlyn should be rewarded for it.

Big Lincoln47 votes

2 second snare and free damage and 9 seconds of true sight isn't reward enough? you need even MORE damage?

AFilthyCaitMain5 votes

How about you read my original post, i can tell you didnt. Caitlyn deserves damage if you step on it. Just not as much as it does now

Big Lincoln29 votes

??? you're getting free shots on someone who's snared for 2 seconds

why is bonus damage necessary?

JustSmileGuys5 votes

[deleted]

Big Lincoln30 votes

yeah yeah, pink ward the spears

etc etc

Spoofghoul2 votes

nice, been a while since i heard that one

SwiftKitten881 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=H7ElmYTh,comment-id=00010000000000000000000000010000,timestamp=2017-07-10T00:32:13.363+0000)

yeah yeah, pink ward the spears

etc etc

just because you brought it up... the Nidalee invisible spear "issue" was an EXPLOIT which was nearly IMPOSSIBLE to do unless you knew how to execute it.. anyone USING invisible spears in such a manner not only KNEW of the exploit, they abused it, AND choose for 6 months not to report it.. (even after 6 months of trying to reproduce it riot still couldn't do it a person made a step by step video to showed them how... THAT'S how hard it is to do.)

it wasn't something you could do by "accident" or from "any bush".

don't blame nidalee for assholes who abuse exploits like that...

General Esdeath 16 votes

"Just dodge the Zed ult"

Thefrostyviking2 votes

It's not like you have to stand on it?

And most tanks can just walk through it no problem, i did it with seju-

Braum does it too.

However the traps do arm too fast, CC chaining with them shouldn't be possible.

However the zoning is fine because her damage isn't all that impressive in reality unless against something squishy, or a non tank eating trap after trap.

SenzaRespiro892 votes

She has a 40% banrate and a crazy winrate+pickrate and you are trying to tell her damage is not impressive? She just wins so many games and gets banned so often because her dmg is low and she can lay some traps? Nope, her dmg overall is disgusting+safe laning phase as a lanebully scaling into a lategame monster.

Thefrostyviking1 votes

Dude.

If you want to talk about disgusting damage go talk about Draven, twitch or mid+late kayle.

Cait has one "disgusting combo" and that is headshot+rapid fire+static shyv+IE and all of it critting.

Have you even seen how a high lvl cait plays? They spam the hell out of traps in fights the moment anything get's CCed to abuse the free enhanced headshot, because that's where all their damage comes from.

And average cait wont do it and is merely safe which is as intended, only exception being that 3 item+passive critting combo but due to the gold needed i don't even mind it.

I´ll say it again, even a half decent tanks among the current ones or a better one of the older can easily walk all over cait.

But even so, her main issue is how fast traps arm which allows for rapid CC chains which shouldn't be possible due to the fact that they grant a enhanced headshot.

SenzaRespiro891 votes

Downvoting doesn't help your argumentation either.

Yes i know how high level caits play because unlike you i'm D3 and not g1. Yes her damage comes from traps/headshots.... i said her dmg is disgusting. you say her damage is not disgusting it's the traps! ???? Logic? Not found.

I don't even need to continue to argue with you, the fact that you think a TANK just "walks over cait" shows you have no idea what you are talking about. Get to a decent elo, play with caitlyn if she isn't ban which she is most of the games, pick a tank, diver, whatever and tryto get onto cait with a thresh, lulu, janna and then come talk to me again once you got three shotted with 300 armor.

Thefrostyviking1 votes

I didn't downvote, i didn' particularly disagree since i understand that cait is frustrating.

Figure some cait main was passing by.

And how am i weird for saying that the damage bought from traps isn't alright? Her base damage without them isnt impressive at all.

The issue is just that the traps arm too quickly allowing for cait to chain them for a lot of extra damage that she shouldn't have.

That's not the same as a champ having disgusting damage in general, specification is important.

And you ought to play cait as well as some tanks, prerferably a updated one like seju or Zac.

I played Seju just a few days ago and i tanked 6 traps in a row and i lost like 600 health. At that point i was only slightly fed and cait was only a little behind.

And you final segment clearly reveals what you really are frustrated about, mentioning cait along with a peel support only points out that you are frustrated about not being able to dive ontop of her which you shouldn't even need to do ._.

Short range mage doesn't really count either.

Cait is really, really great because she is safe, it allows her to survive where a Ashe for example would die 10/10 times-

Just because she does not die and has that OP trap abuse she is indeed OP, but fix the traps and she would immediately be fine again, no need to scream fire over a small dying pile of embers in a rain.

Variks the Loyal9 votes

The reward is the root, true sight, and long-range headshot. The traps dealing no damage would actually be a good nerf.

RavenMagus5 votes

The traps don't do any damage already.

The reward is the headshot, which does insane amounts of damage at very long range.

Sp33d Zer01 votes

The trap rewards bonus damage on the headshot.

Variks the Loyal1 votes

Oh, my fault. I thought they did. Have they before?

In any case, the extra headshot damage should be nerfed then,

RavenMagus2 votes

They did before, yeah. They had base damage (and scaled off AP) before the mini-rework that gave her trap headshots.

The traps DO add extra bonus damage to the headshot, as someone else noted, but the trap on its own does none.

General Esdeath 3 votes

Because putting a trap under me when Malzahar ults me is hard. Hiding the trap under my tower where I can't see it took some real skill.

DemainaNyx1 votes

Expect the trap to be behind your tower. How hard is this? You should only have to play against one Caitlyn to see this trick and now know to expect it FROM NOW ON. Plus, that means it's a wasted trap or two from the Caitlyn because you know it's there and can avoid it, mean less traps for her to zone you with or to combo with CC.

General Esdeath 2 votes

OK I guess I'll walk from base to red buff to river to lane because there's no way around the line of traps. Good strat :D

DemainaNyx1 votes

It is a good strat, despite your sarcasm. You've now just ganked your own lane and Caitlyn has no traps to combo with CC, meaning she has less damage in the fight.

If she's putting a trap behind your tower so that you can't see it, you should expect it to be there. After you see one Caitlyn do it, you should expect it from now on. Like after you see a Gragas do a Bodyslam flash combo, you should expect that to happen any time you face a Gragas.

Plus, if she's maxing traps in lane phase, she has less pushing power in her Q so it's harder for her to keep you at your tower meaning there will be a time when the wave isn't near your tower and the ADC or the support can eat the traps without taking damage since she'll have to be near river. If she steps up to do damage to the trapped person, that leaves her open to receive damage from whoever isn't trapped.

General Esdeath 1 votes

And I missed exp/cs and now she's ahead of me and can buy a BF sword while I can get a pickaxe. Oops she double killed us. The issue is not visibility, it's also that she can put a straight line, cutting off engage and an escape.

DemainaNyx1 votes

Which, by trapping off a whole lane, means she has less pushing power in her Q and you should be able to out push her. I don't know what you don't get about this.

General Esdeath 1 votes

How can I push her when I can't get to the minions? Not to mention she has the longest AA range and her passive gives bonus damage every few shots.

DemainaNyx1 votes

It's called walk around the traps. She had to set them up at some point, which means you had time to attack the minions. Then the wave reset into the middle of the lane, which means you're support has time to eat those traps and negate her zoning. Boom. Countered. How do you not get this?

General Esdeath 1 votes

So, as I said before, walk past the straight line, past my blue buff, and all the way around. Great idea! And why should my support take free damage? Supports are people too.

DemainaNyx1 votes

There is clearly a gap in the image above, so yeah, walk past them. She can't completely wall off a lane. And your support shouldn't take free damage, because YOU SHOULD BE ZONING THE CAIT WHILE YOUR SUPPORT EATS THE TRAPS. I don't get how this is hard. If you aren't protecting your support, then you're the one not appreciating their life. I literally just did this as Lulu vs a Cait who kept placing traps at our tower and, guess what, I never took damage while eating multiple traps because my ADC walked forward with the wave to zone.

Clearly you are just being stubborn and don't want to listen to sound strategies for beating a champ that is so easy to outplay so long as you don't walk on the perfectly visible traps that are easy to avoid so long as you avoid her supports CC.

General Esdeath 1 votes

But that image is TT not Summoner's Rift. Zone her from a right click...with the most range of any adc at early levels...OK I guess.

DemainaNyx1 votes

The lanes in TT are not bigger than the Rift, so it doesn't matter. And you can zone her from the Headshot on your support who is eating traps. Most Caitlyns see someone eating a trap and will literally walk into CC because they WANT that headshot.

Plus, if she is right clicking your support, she can't damage you. Meaning you have time to get damage on her cause she has to wait for her next auto. This is trading 101. Plus, damaging the ADC is worth way more than damaging a support, unless the support is Soraka, because the ADC needs some health to be able to CS safely. Whereas a low health support could literally just stand behind their ADC and it doesn't hurt the lane as much.

AMYS GRAVE1 votes

http://leagueoflegends.wikia.com/wiki/Caitlyn

Cait traps do no damage on their own. Do you mean her headshot damage?

Asayake 5150glow1 votes

{quoted}

http://leagueoflegends.wikia.com/wiki/Caitlyn

Cait traps do no damage on their own. Do you mean her headshot damage?

They amp her headshot damage.

Captainn Ginyu6 votes

allot of people dont seem to understand the point

i dont so much care about the extra damage the truesight an so on

i care she can littarly place them two feet in front of your turret or hell right next to it an the traps will go for there full duration making it impossible to push any further past the turret with out risking death sure yo ucan go around but chances are her team is waiting in the wings to take you out while shes getting free potshots in on your turret

Leonerdo4 votes

Y'all need to quit complaining about good, interesting game design. Caitlyn's Traps provide a unique form of tactical gameplay for both teams. And yes they do have counterplay: tanks can take a hit for the team to open a path, many characters can flank with dashes over walls or just by taking a different path, and teams can just decide to focus on a different objective where Cait is not set up.

Yes, Cait is OP right now, but her traps are not the right target for nerfs; they're the only interesting thing about Caitlyn, tbh.

Shahamut12 votes

I think "taking free damage" is a poor design for counter play. Flanking isnt counterplay to traps. Its just team fight mechanics, you dont suddenly start flanking because cait has traps, you flank to create an advantage, regardless.

Focusing another objective is fine, its defending one that is the issue. The traps need some other form of interaction. Heck, give them 4hp like control wards, its a chore to take them out, but doable and still offers cait and team plenty of time to do things while the traps are zoning people off.

Anonymous Alias3 votes

I don't think win rates and popularity is good for an argument. Ziggs also has a 52% win rate but has a 4% popularity when I looked at League of Graphs

AwesomeGuyDj6 votes

if a champ has high pick rate AND winrate, then its usually considered a problem, because that means even though alot of people pick them, alot of people win on them. 4% is a small pick rate, meaning thats probably mains/one tricks.

Shahamut5 votes

The problem isnt her winrate though, or the fact that she is top tier atm...

The problem is that teams have no way to interact with the traps and they last a long time.

Yes, the damage she gets from them (headshot) is fine. Its a good reward for a trap. HOWEVER, traps that she can spam, limiting your ability to move around your turret, while harassing you if you step on them, with NO WAY TO CLEAR THE TRAPS is the actual problem.

TLDR- Caits traps are only a problem because you can't interract with them aside from stepping on them. They need to be destructable, and towers should target them when there are no other targets in range. my opinion.

EDIT- Im not saying there wouldnt need to be some other kind of fix to go with this obviously. Destructable traps are worthless if you can always see them. even so, you could still give them like 4 hit points or something, so clearing them is a chore, but is still doable. Otherwise be lame and make them invisible like every other trap in the game. :P

LemurMonster3 votes

They simply need to revert her. Head shot damage in traps & net is to toxic to vs. It makes her far to safe for a adc. She a long ranged Lucian now.

AninLegions7773 votes

She needs one or some of the following nerfs:

  1. Nerf AA range
  2. Nerf bonus trap range
  3. Increase time between enemy getting caught by traps
  4. Crits with passive deal only 150% dmg instead of 200%

Either that or she gets reworked

More from Gameplay

More by LdCwrGm1vv