[ARAM] Replacement options for health regeneration
With the removal of Warmog's Armor, melee compositions seem to struggle more than before against high poke teams.
While Warmog's Armor was indisputably a broken item in ARAM, health regeneration served to counteract the already strong poke teams, which are so prevalent in ARAM thanks to dedicated accounts.
I therefore suggest that we, the ARAM community come up with ideas to create a health regeneration item that allows tanks to somewhat diminish the amount of poke damage they receive.
In my opinion the item should have the following:
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Be melee only, this will prevent Soraka, Veigar, and other ranged champions from abusing the item.
-
Does not regenerate health to 100%, this in essence just means that it will not mitigate all poke damage, some damage must be taken, and not all of it should be recovered. This was a huge problem with Warmog's Armor, and we do not want to replicate it.
User Fondling Gems had a great idea, of using a mechanic similar to Tahm Kench, and Pyke's grey health. What are the pros and cons of this idea?
I for one, am a huge fan of this idea, and would like to further explore item options.
[Behemoth's Cuirass]
- Melee Only *
Components: Spectre's Cowl (1200) + Crystalline Bracer (650) + Cloth Armor (300) + 850 gold = 3000 gold total.
Stats: 450 Health 150% Health Regen 20 Armor 40 Magic Resist
Unique Passive - Vigor: Scaling per level, 46%-100% of damage taken becomes grey health. After being out of combat for 8 seconds, consumes the grey health, restoring up to a max of 75% of grey health as health, based on missing health (max gained below 30% HP).
? Do you get double gray health? Would one override the other?
in if they just provided more and better items with the Grievous wounds ability. As it stands, there's only 3 finished items with it(
,
,
). That would also help with the champs who can sustain with life steal.
was intended to alleviate this, but it's still hard to coordinate a proper engage without a heavy aoe tank.