Solo/Duo que is active in NA!
https://media.giphy.com/media/nR7BWBq8X9Fcc/giphy.gif
EDIT: MFW people say its Solo/Duo que who don't realize its in the title...
https://media.giphy.com/media/10yXFkBJ0MwGQ0/giphy.gif?noredirect
https://media.giphy.com/media/nR7BWBq8X9Fcc/giphy.gif
EDIT: MFW people say its Solo/Duo que who don't realize its in the title...
https://media.giphy.com/media/10yXFkBJ0MwGQ0/giphy.gif?noredirect
<3 Ron Paul
Best politician is best.
Flex queue can have teams of:
1+2+2 1+1+3 1+1+1+2 2+3 4+1 5
I think that covers it. I'd love a pure solo queue. Duos have been an issue for a long time.
cant have a group of 4 anymore
No, there is still the possibility of getting duos, what ever happened to true SoloQ. I don't want teams of 2,2,1 or 2,1,1,1 just 1,1,1,1,1. No partners, a true measurement of your ability to play with 4 other solo players.
Teams of 2,2,1 can't exist in solo/duo Q. Riot restricted that queue to one duo per side since ages. Unless they haven't changed it this season, if they did it was a dick move because then i can also play flex queue.
the question is why though??
Because fuck FlexQ and fuck premade bulltards.
Except there are still premades in it.
I don't think you understand the Definition of SoloQ
Enlighten me then, SoloQ guru.
You can only have a party max of 2.
Worst case scenario you will have 2 groups of duos while you're the only solo.
Which means nothing really has changed. Why bother making a flex queue if they're still allowing premades in the solo queue? Or for that matter why bother making a solo queue that isn't really solo?
Which means nothing really has changed. Why bother making a flex queue if they're still allowing premades in the solo queue? Or for that matter why bother making a solo queue that isn't really solo?
are you dumb? soloqueue has always had a duo queue option
Which was always criticized. Why would you think this is even an argument in the first place? "This thing has always been broken so you shouldn't complain about it", yeah sharp thinking Einstein.
Which was always criticized. Why would you think this is even an argument in the first place? "This thing has always been broken so you shouldn't complain about it", yeah sharp thinking Einstein.
Damn butthurt
Loooool you just walked into that one lmao
not at all bro if you think that was a good insult then you're something special LOL
i believe it was originally pure solo Q and was then changed to solo/duo season 2 or 3 - We will have to call upon the fact checkers of old to confirm.
Which means nothing really has changed. Why bother making a flex queue if they're still allowing premades in the solo queue? Or for that matter why bother making a solo queue that isn't really solo?
Duo is still much less of a distortion than 5 man.
But it's still a distortion, and one that has no excuse to exist anymore. When it was just one queue it made sense to allow duos, but now that they have a dedicated queue for premades, there's no excuse for keeping solo queue distorted anymore.
Just to make sure i understand things...one must prove himself to be able to play solo queue, selfish and uncoordinated matches with little communication...an environment where tryndamere is a viable top lane/jungle pick to then someday be recruited into the pro scene where the meta is completely different, communication is key and team play rules everything.
#imconfused
That's why LCS is a completely different game from regular LoL.
God you are silver. Just go play flex queue. You have the option now. Not the queues fault low elo is bad and uncoordinated. The higher you go the more coordination and teamwork even with pure solo players or better BECAUSE of pure solo players.
Edit: Tryndamere is only viable until plat.
Edit: Tryndamere is only viable until plat.
Tell that to N3AC3Y, should make for an interesting stream.
After watching you high elo folks, and fuck you btw for making this an elo conversation, ive noticed that solo q or dynamic q, or anything but 5's is STILL highly uncoordinated chaos most of the time. Youre delusional if you think otherwise.
God you are silver. Just go play flex queue. You have the option now. Not the queues fault low elo is bad and uncoordinated. The higher you go the more coordination and teamwork even with pure solo players or better BECAUSE of pure solo players.
Edit: Tryndamere is only viable until plat.
neacy has played trynd into masters+ multiple seasons... and there is a challenger trynd on EUW
anyway
Which means nothing really has changed. Why bother making a flex queue if they're still allowing premades in the solo queue? Or for that matter why bother making a solo queue that isn't really solo?
Can you name me a game that does run true solo queue? cause I can't think of one and I think there might be a reason for that
No need to go to another game, just look at LoL's challenger and master tiers. They have a proper solo queue because that's where pro teams recruit from, and they need to know that people in those tiers really belong there and aren't boosted animals riding on Riot's rank welfare program.
As for everyone else, Riot doesn't think we deserve competitive integrity.
Solo Queue is allowed for challanger for the reason you marked AND because they are such a small % of the player base.
Doing pure solo queue in a team based game is a suicide move from business prospective and will literally kill League.
again, there is a reason why no other game team based game on the market does pure solo queue. its harmful to the team aspect that attracts so many. and all those people that come here to play with friends comeptitve or otherwise
This makes no sense when there's a Flex queue. When there was only one queue I'd agree with you, but not anymore.
I honestly predict that flex queue will probably die. or be mainly 5v5 option again, but if there is puresoloq that attracts the majority of solo Q players, combinations of 2 and 3 teams dont work, as the queue's cannibalize each other, back into the situation where only solo/duo exist and ranked 5, and if only pure solo queue existed to the point that duo can't find a place to play due to the length of flex queue being too long (only possible combination being 2+3vs2+3 if you remove solo players, solo queue being pure, they will leave the game as they discover they can no longer play with friends and leave, and there the game goes as it bleeds out players.
I still ask you, if pure solo queue is sustainable in team based games, and brings the most competitive environment, why does no game run it?
This makes no sense, Flex queue is only gonna die because duos are being siphoning out by the other queue. If people really want to play with friends that much then it would be a pure solo queue that would die, not the other way around. So either people want to play solo so bad that that wouldn't touch Flex queue or they would ignore solo queue and stay on Flex to play with their friends. You can't say a solo queue would kill the game because people can't play with their friends at the same time you claim Flex queue would die because everyone would prefer the pure solo queue.
You said it yourself, duos and trios complement eachother, so it makes no sense that a queue that contains both would have a long queue time. They don't need solo players, so any solos that did go into would be a bonus. And why would people not play solo in flex queue if they enjoy premades so much? You're contradicting yourself. Either everyone wants to play with friends (meaning flex queue would be overflowing) or they don't, meaning everyone will go solo (which means nobody cared about playing with friends in the first place).
I don't know about other games because I don't play other games, and I don't care much either because I'm not discussing them.
Fine, let me rephrase that: I believe that either way the 2/3 side of flex queue will die, regardless of the other queue being solo or solo/duo, and with flex queue duo/triple side dying the duo people will fall back to duo queuing in solo/duo, and that without such option (in the case of pure solo Q) these people would leave the game and cause the game to bleed players.
its not a case of what all the players prefer, its a case of separating the player pool, because people who fit both cases exist, it could be that more people want to duo/triple but a duo triple without solo queue would still be unable to sustain itself without solo players
So why do I believe that? solo queue will have solo queue players to sustain it cause I believe that they do want soloQ.
what with duo queue combined in the math making will be somewhat faster what with bigger pool of players then without.
but why would duo/triple flex queue will die either way in my opinion? divided player, by dividing the player pool, obviously the player pool becomes a lot smaller, add to that the fact that with few to no solo players the combinations will be only 2+3 vs2+3, why would that die if there are enough of these players? because you divided the player base, then divided the pickable combination even more, then divided by rank, then divided by class selection. dividing the avaliable players so much will cause the queue time to sky rocket, we are talking 10-20 minutes queue, and the queue will resort to more autofill, and bigger distance in rank between the two sides, just because the queue would be having hard time to find enough players with these very restrictive conditions. and people will start leaving if no alternative is found, leaving only 5v5's.
do I believe that duo/triple are substantial amount of players in the game? Yes. its not a case of what everyone wants (because not everyone wants the same thing, its a case of how harmful to the queue health dividing the player base so much will be.
Do I believe that they can play without solo queue? no, because I know enough about how harmful dividing the player pool can be and even more so with a restrictive matching system.
in the end I believe that dividing the queues will be harmful to the queues, and not allowing duo in solo would be even more harmful, regardless of what the player base believes they prefer
my doom saying is something riot trying to prevent by giving motivation for solo players to flex queue by giving rewards on both, but I honestly don't think that will be enough.
this is my nonsense belief
Dear lord I'm rambling, I stopped making sense to myself, good night o/
There is duo queue for the sake of bot lane. Im pretty sure there are many who would rather gnaw their own arm off than get randoms with no hope of your duo logging in ever than queue for adc/support.
Worse than getting a random lane partner is getting a random lane partner and be matched against a premade one. A duo queue should NOT exist exactly for the sake of botlane. A mid-top/jungler or a top/mid premade is easy enough for solos to deal with, but going solo against a premade botlane is hell.
The main thing holding up the high queue times is the lack of supports. A lot more solo players would queue up as support if they could be guaranteed not to be matched against a botlane premade. I know a lot of people who would love to play support but don't want to be matched against premade botlanes, myself included.
i think you're projecting a bit there...
And I could say the same about you earlier comment. Doesn't add much to a discussion though does it?
If I have to sit in a lane for 20 minutes being constantly flamed and rendered useless, I wouldn't play the game. I'm a support main and I rarely will play league without a friend playing ADC. Because win or lose, I know they won't make playing that match a living hell
No that's not true. If riot didn't fuck us over and they implemented the true solo/duoQ we had before every team is restricted to one duo. Meaning there is a minimum of 3 solos on every side.
Soooo, I was gold V in SoloQ played a game and had a challenger in my game? or at least they had the border for it.
That was pretty neato mosquito.
And where is this game? I don't see any games where you had a Challenger player.
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2352687986/202488306?tab=overview
In this game our Vi had a challenger boarder on the loading screen.
107 wins 22 losses, in silver 1 wth?
In a true solo queue environment the only way to get boosted is to pay for someone else to play on your account, you can't play at the same time and get carried. Probably easier to detect boosted accounts that way and ban them. With Flex/Dynamic Queue you run the risk of having premades consisting of one or more boosted players with one or more people who are either their friends, or who are payed to boost them. It's probably much harder to detect this kind of boosting and likely goes largely unbanned. You also get the people who let boosters play on their accounts, who then play on that account (the boosted player) and make you wonder how the hell they got to your elo if they're not a. having a terrible game, b. playing a champ/role they have almost no experience with, or c. boosted animals.
Just look at the statistics. I don't recall his name JayCM or somethign here from the boards showed that in NA and EUW for example dia 5 usually was around 1% of the playerbase. With the introduction of dynQ we suddenly had 2% of the playerbase in dia 5. Clearly no sign of boosting.
They can simply bring back solo/duo if flex queue failed. In the meantime, make it pure solo queue. Also there's no reason solo players can't join Flex Queue afaik, am I wrong? Haven't tried.