One of the reasons games are shorter now...

Fisher No Chains··35 votes·1,534 views

... Is that change made back in S5 (iirc) that increased the death timer.

Now that we have longer death timer, more damage and weaker turrets, dying once in lane means that 2 people can take your turret and get a massive lead.

Fixing the death timer could be a way to deal with the “short games issue” without changing too much in terms of balance.

I understand that you should be punished for dying, but you should not be punished by giving the enemy team 600+ gold for a single kill + 2 levels. This shit simply destroys any chance of comeback unless you stall the game to 60mins and full build teamfights.

Tl;dr: dying early should be less punishing than dying later in the game.

11 Comments

Partholonian10 votes

I think the paper turrets are the biggest problem. Dying and losing a wave of CS is fine, dying and losing your turret before you respawn is not so fine.

Turrets are weak offensively too, making them too easy to dive, but that's less of a big deal because even a successful turret dive gives a lot less gold than destroying a turret, and there still can be real risk in attempting one.

Ahri Baka3 votes

What are you saying , if I play adc , I get the first tower even if im 0/0/0 an adc can keep hitting the tower forever if they have the pressure on the lane and the enemy jungler is not ganking , especially with Ashe and Caitlyn , so death isn't even the problem , but of course dying twice makes you lose your tower, sometimes dying once , because 2 or 3 players will be attacking the tower , yeah , something must be done what's worse is that new rune that does a big damage to towers , it must be reworked or removed

Doctor Dyment1 votes

I feel they should either have low durability but high damage or high durability but low damage. I don't like both being low.

LankPants6 votes

To me both are issues, although the durability is far worse.

IMO all towers should get significant buffs to durability, something like 1.5x and the outer towers should gain 10% bonus damage to champs, the inners 30% and every tower in base 50%.

HeimerLmao1 votes

Also remove that "flat mpen and lethality work on turret" bs.

Fisher No Chains2 votes

Turrets are in the worst state they’ve been since this game was released. I agree that they’re a big part of the problem, but the last time Riot tried to buff them, they ended up nerfing them with that 400HP joke buff and the bonus damage from minions.

Think about it: if they really wanted to buff turrets, they would’ve buffed them in a reasonable way. The last attempt was a failure and was a change for the sake of change (since everyone was complaining).

AMYS GRAVE1 votes

I think if death timers were fixed it would feel like turret buffs because you could get there to defend them before they fall completely.

Theorex7 votes

They aren't going to fix that.

The Balance team isn't trying to fix the game anymore.

We lost that balance team a long time ago.

The new balance team is all about rotating metas, and making games as fast as possible, and screwing over faker.

Fisher No Chains4 votes

That’s why I’m proposing something that’s not involved in balance changes, such as reducing the respawn time.

I kind of gave up on balance, we can all agree that Riot is fine with fast paced games and they’re not going to fix that anytime soon.

Z3Sleeper2 votes

Tryndamere and proxy Singed buff reeeeeeeeeeee

Poske1 votes

BUT THEY ARE AFRAID OF HOMEGUARDS

BETTER BUFF DEATH TIMERS BY 10 SECONDS AT MINUTE 20

League players like curves anyway so it fits [slayer-jinx-wink]

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