One of the reasons games are shorter now...
... Is that change made back in S5 (iirc) that increased the death timer.
Now that we have longer death timer, more damage and weaker turrets, dying once in lane means that 2 people can take your turret and get a massive lead.
Fixing the death timer could be a way to deal with the “short games issue” without changing too much in terms of balance.
I understand that you should be punished for dying, but you should not be punished by giving the enemy team 600+ gold for a single kill + 2 levels. This shit simply destroys any chance of comeback unless you stall the game to 60mins and full build teamfights.
Tl;dr: dying early should be less punishing than dying later in the game.
and
, so death isn't even the problem , but of course dying twice makes you lose your tower, sometimes dying once , because 2 or 3 players will be attacking the tower , yeah , something must be done
what's worse is that new rune that does a big damage to towers , it must be reworked or removed