How would YOU bring balance to the game?
We all know LOL balance is a joke. But everyone has different opinions on how to best address the issue. Attempting to sharpen Champ Identities and Builds are probably a good place to start. So what lever best helps to improve the state of the game?
Whenever Tanks are mentioned, Off-tanks/Bruisers (
,
,
, etc) are NOT included. Tanks are champs like
,
,
, etc.
- Increase Base tank stats for tanks, and have more skills scale with tank stats.
- Decrease base damages on mage supports (
etc., NOT enchanters like

- AD / AP Assassin skills scale with Lethality / MPen, and more item selections for armor and MR Busting.
- Increase costs (CD and/or Mana) for dashes/blinks/movement abilities.
- Lower Costs (CD and/or Mana) for CC/Displacement skills on Tank kits.
- Make Jungle clear difficulty scale harder. (Damage +, health +)
- Increase the "control" part of control mages.
- Standardize Grievous Wounds to 50% Heal Reduction for 4 seconds.
- Give alternate build paths for
and
. - Remove ward cap, but trinket CD no longer decreases with level.
There are reasons behind each suggestion, and I will post them if you folks want me to.
EDIT: Lots of good ideas in the comments, but can y'all please use the poll? maybe pick the one that most closely resembles your thoughts? =)
release spec bone tooth necklace with scaling rewards for completing kills or getting assists.
boom
suddenly a MEW dimension of balance
IT WOULD BE
amazing
maybe in season 20.