How would YOU bring balance to the game?

Sycoblast69·8/10/2019, 3:41:30 AM·10 votes·4,046 views

We all know LOL balance is a joke. But everyone has different opinions on how to best address the issue. Attempting to sharpen Champ Identities and Builds are probably a good place to start. So what lever best helps to improve the state of the game?

Whenever Tanks are mentioned, Off-tanks/Bruisers (Garen , Darius , Aatrox , etc) are NOT included. Tanks are champs like DrMundo , Amumu , Alistar , etc.

  1. Increase Base tank stats for tanks, and have more skills scale with tank stats.
  2. Decrease base damages on mage supports (Brand Zyra etc., NOT enchanters like Nami Soraka Sona
  3. AD / AP Assassin skills scale with Lethality / MPen, and more item selections for armor and MR Busting.
  4. Increase costs (CD and/or Mana) for dashes/blinks/movement abilities.
  5. Lower Costs (CD and/or Mana) for CC/Displacement skills on Tank kits.
  6. Make Jungle clear difficulty scale harder. (Damage +, health +)
  7. Increase the "control" part of control mages.
  8. Standardize Grievous Wounds to 50% Heal Reduction for 4 seconds.
  9. Give alternate build paths for item 3123 and item 3191 .
  10. Remove ward cap, but trinket CD no longer decreases with level.

There are reasons behind each suggestion, and I will post them if you folks want me to.

EDIT: Lots of good ideas in the comments, but can y'all please use the poll? maybe pick the one that most closely resembles your thoughts? =)

60 Comments

WoonStruck8/10/2019, 4:02:54 AM8 votes

Revert to season 6 at the latest. Optimally season 4.

Iliphar8/10/2019, 4:42:37 AM4 votes

[deleted]

True Garen8/15/2019, 3:19:10 AM4 votes

"You refer to the prophecy of the one who will bring balance to the Game..."

"A Chosen One shall come, born of no father, and through him will ultimate balance in the Game be restored."

Sirsir8/10/2019, 1:01:57 PM4 votes

Rework runes so there's a defensive tier in every mastery path, buff the defensive rune shards. Remove Sudden Impact, and then see if Lethality needs any more nerfs.

Remove SoS, take out Phantom Hits from Guinsoos. Add more 'grounded' effects to existing kits (such as KogMaw). Buff the jungle so it's worth playing again.

LTK KoRo8/10/2019, 8:21:42 AM3 votes

gut all enchanters and kai'sa/corki/xayah/tristana and game is suddenly at it's best

guygoestothestor8/10/2019, 9:41:46 AM3 votes

I agree on Aatrox having to much healing i play him ALOT and lemme tell you nothing feels better than to LET kled hit his q and then hit r when you have dd and spirit visage and make GW look like a joke

PhearBunny8/10/2019, 10:44:59 AM3 votes

too many champions. There is no way to balance the game.

Only way to do it would be to break the champions down into pools of like 30 or 40, balance those pools around the champions within that pool and then put them on a weekly schedule. So like, week 1 you get pool A of 40 champions. Week 2 you get pool B, week 3 pool C. Make the weekly rotation exclusively in ranked, the only place where balance is crucial.

JuiceBoxP8/10/2019, 7:50:37 AM3 votes

The problem is that there are certain champions that get 1-2 kills in lane and become an unstoppable force right after that and start 3 shotting everyone while taking 0 damage.

They are manageable when behind

Chembaron Yamada8/10/2019, 1:07:47 PM3 votes

Sigh Dr. Mundo is not a tank, he is a juggernaut, which is a fighter subclass, just like Aatrox and Darius are.

Jerry SeinfeId8/10/2019, 2:55:42 PM3 votes

none of these options are buff teemo to 80% winrate in every role.

NaughtyWord8/10/2019, 10:57:07 PM3 votes

{quoted}

We all know LOL balance is a joke. But everyone has different opinions on how to best address the issue. Attempting to sharpen Champ Identities and Builds are probably a good place to start. So what lever best helps to improve the state of the game?

Whenever Tanks are mentioned, Off-tanks/Bruisers (Garen , Darius , Aatrox , etc) are NOT included. Tanks are champs like DrMundo , Amumu , Alistar , etc.

  1. Increase Base tank stats for tanks, and have more skills scale with tank stats.

  2. Decrease base damages on mage supports (Brand Zyra etc., NOT enchanters like Nami Soraka Sona

  3. AD / AP Assassin skills scale with Lethality / MPen, and more item selections for armor and MR Busting.

  4. Increase costs (CD and/or Mana) for dashes/blinks/movement abilities.

  5. Lower Costs (CD and/or Mana) for CC/Displacement skills on Tank kits.

  6. Make Jungle clear difficulty scale harder. (Damage +, health +)

  7. Increase the "control" part of control mages.

  8. Standardize Grievous Wounds to 50% Heal Reduction for 4 seconds.

  9. Give alternate build paths for item 3123 and item 3191 .

  10. Remove ward cap, but trinket CD no longer decreases with level.

There are reasons behind each suggestion, and I will post them if you folks want me to.

EDIT: Lots of good ideas in the comments, but can y'all please use the poll? maybe pick the one that most closely resembles your thoughts? =)

I would fix jungle. Balance gold and exp between all camps, red is currently too loaded. Change the respawn times to 2:00 on camps. Get rid of the bomb plants. Increase Rift Scuttler initial spawn OR lower the gold/exp gained from it. Reduce plate gold from botlane towers.

I think a lot of the overreaching problems in the game are directly the result of a broken jungle.

preternatural8/11/2019, 6:57:26 PM3 votes

buff hp across the board. also, this one is experimental, give every champion an optional unique item, similar to rango's Rengar release spec bone tooth necklace with scaling rewards for completing kills or getting assists. boom suddenly a MEW dimension of balance IT WOULD BE amazing maybe in season 20.

Lovelle8/10/2019, 8:17:16 AM3 votes
  1. Revert the rune system back to the old one, make all the runes free and remove the tiers. Remove the keystones from masteries, it's just tacked on power that no one actually needs.

  2. Nerf Black Cleaver by reducing the CDR or removing/reworking the armor shred. Remove the penetration from Morellonomicon.

  3. Bring back Dominion, keep Twisted Treeline, all alternative game modes are now available in customs.

  4. Bring back map-specific balancing, but only like twice a season at most. The alternative modes tend to be fine without constant updates (that more than likely won't actually improve anything).