CAN WE ACTUALLY FUCKING NERF ADC FOR FUCKING REALZ
Running at 1000 MS
Outdueling duelists
All super undercosted and overpowered
Why do i have to continue to suffer with these blatantly overpowered champs?
Running at 1000 MS
Outdueling duelists
All super undercosted and overpowered
Why do i have to continue to suffer with these blatantly overpowered champs?
Yeah game bad.
On
it kind of is. I generally agree with the lmfao though.
Lucian is able to itemize Pure AD to burst, crit to deal DPS with his passive, or on hit effects
It just happens that he builds bork, it's the best item on him now because pure AD sucks (BT is too expensive unless you build it as a last item for defense, and ER is so shit unless you play in low elo) and crit is actually average on Lucian because there is no way to itemize it in mid game now unless you build
which doesn't have a good synergy with him due to his low range (he's not able to poke with it unlike cait draven or jinx).
Before 8.11 he used to build ER+crit Now he builds bork+black cleaver
but the damage of bork is not op, he can deal way more if he has a viable ad/crit buildpath
It’s always fun to read these absolute garbage posts and try to guess what elo the poster is in. I generally put my money on hardstuck silver - low gold with hundreds of games played.
I wish people would put some effort into learning how to play the game instead of pointlessly whining on the forums.
I mean, this specific guy has been bitching about ADCs for months now.
Then ADCs got nerfed into the ground and surprise, suprise. ADCs were not the reason he was hardstuck Silver.
ok, why not nerf individual champions, and not the role as a whole?
ok, why not nerf individual champions, and not the role as a whole?
Because marksman shouldn't be 98% pick rate for 9 years and the boosted players that play bot should actually have to learn how to play multiple champ types like every other role in the game .
Because marksman shouldn't be 98% pick rate for 9 years and the boosted players that play bot should actually have to learn how to play multiple champ types like every other role in the game .
so how would you balance marksmen, so they are still viable, even if other champ types are playable bot lane? because if you remember, 8.11 made it so there was more diversity in bot lane, but it literally made almost ever marksmen un-viable until a few patches later when they "fixed" them.. for real, how would YOU like to see them balanced, so they are both viable, but not mandatory.. i'm legit just curious.
because if you remember, 8.11 made it so there was more diversity in bot lane, but it literally made almost ever marksmen un-viable until a few patches later when they
Stop lying, lets not pretend like Swain was the number 1 both lane pick. 90% of the picks were ADCs in solo Q and like 70% of the picks in the pros were ADC and even if you don't count the 15-20% of games were an ADC was being funneled. Kalista, Kog ect still aren't viable and for the same reasons they weren't viable in 8.11. The ADCs at the top are too broken, not Mages/bruisers kicking them out of bot.
Stop lying, lets not pretend like Swain was the number 1 both lane pick. 90% of the picks were ADCs in solo Q and like 70% of the picks in the pros were ADC and even if you don't count the 15-20% of games were an ADC was being funneled. Kalista, Kog ect still aren't viable and for the same reasons they weren't viable in 8.11. The ADCs at the top are too broken, not Mages/bruisers kicking them out of bot.
no Vladamir was. and ADCs only held their pick rate, because people refused to play that god awful meta.. people didn't want to stop playing the only role they ever knew.. so they kept picking those picks out of stubbornness.. almost all marksmen were dead, sans the few who could take different item optimization.. that very patch was what created the Jhin and kai'sa you're currently complaining about.. Jhin just has a highly versatile kit because of how his passive works, and Kai'sa has AP scaling as well as AD scaling, so she became more of an APC instead of ADC.. typical crit marksmen made a comeback with the crit item cost reverts, but the damage was done..
but for real, i asked a question. how would YOU change it? how would you balance it, so marksmen are still viable, but not mandatory? it's an innocent question.
no Vladamir was. and ADCs only held their pick rate, because people refused to play that god awful meta.. people didn't want to stop playing the only role they ever knew.. so they kept picking those picks out of stubbornness..
Vlad never even hit 5% pick rate in solo Q and in the pros he was picked a lot but he had a comically bad win rate.
The second statement doesn't really jive with the fact that EZ and Kai both needed to be hotfixed nerf on 8.11. ADCs continued to play ADCs because marksman were still busted. Nothing else.
I'd decrease the scaling of Lethality/Armor pen and remove the move speed bonus from Stormrazor. That's pretty much it in a nutshell.
Because marksman shouldn't be 98% pick rate for 9 years and the boosted players that play bot should actually have to learn how to play multiple champ types like every other role in the game .
ADCs will literally always be picked for the fact that they have semi safe and consistent DPS. The only reason to not pick them is if they are SUPER bad or if theyre deleted. You want diversity in bot lane, but its just not possible due to the nature of league as a a game.
Melees are not safe, therefore they cannot being consistent DPS. You could in theory have a melee bot and an ADC like Kindred jg, but theres another problem. Melee vs ranged gap is amplified by supports. Supports like taric, leona, janna, etc will make the lane impossible for melees. The only reason we saw specific picks bot was bc ADCs flat out just werent worth picking when swain, yasuo, morde, etc were just so much better.
ADCs will literally always be picked for the fact that they have semi safe and consistent DPS.
In otherwords they're broken thanks for agreeing. Also, having played other moba i can safely call BS on this because all you have to do is nerf their scaling and buff their bases and congrats now they're balanced.
BestPudgeNA did it. They solved all of League's issues in one post. All hail the savior. Sarcasm aside, being safe with consistent damage doesn't mean broken. Tanks will always be safe picks top and jungle, control mages will always be safe picks mid, marksmen will always be safe picks bot, and enchanters/engagers will always be safe picks support. Coincidentally, the safe, consistent picks are what are the most used at the highest levels of play. Your knowledge of other mobas (whatever they may be) because almost every other moba works completely differently than League, aside from the "destroy the nexus" premise and a few bases being the same.
BestPudgeNA did it. They solved all of League's issues in one post. All hail the savior. Sarcasm aside, being safe with consistent damage doesn't mean broken. Tanks will always be safe picks top and jungle, control mages will always be safe picks mid, marksmen will always be safe picks bot, and enchanters/engagers will always be safe picks support. Coincidentally, the safe, consistent picks are what are the most used at the highest levels of play. Your knowledge of other mobas (whatever they may be) because almost every other moba works completely differently than League, aside from the "destroy the nexus" premise and a few bases being the same.
And yet Mages mid haven't be 98% of the picks for years, Same for tanks top and JG. It's almost like one of these things is not like the other and really fucking OP.
Because nothing offers the same value as a marksmen in terms of consistent damage. Fighters can replace tanks because they're still tanky. Assassins can replace mages because they're still bursty. Marksmen are the only class in the game that have reliable damage, which is why they're constantly picked. Lux, Xerath, Swain, Heimerdinger, Vlad, and other mages are viable in bot lanez they're just harder to pull off because their kits are not consistent with their damage output. You get good bursts of damage, but that's it. A marksmen needs more items to be relevant, but they can output consistent damage rather than relying on burst. The narrative that marksmen being required is only pushed because people like you don't understand WHY they're picked.
In otherwords they're broken thanks for agreeing. Also, having played other moba i can safely call BS on this because all you have to do is nerf their scaling and buff their bases and congrats now they're balanced.
No, theyre not broken. Its just the fact that the game REQUIRES something that only ADCs can offer. If you give any champion safety and consistent DPS, theyd be able to be picked instead. You're complaining about a fundamental this game was built on. If riot wanted adcs and others to be picked, theyd have to flip their game on its head.
Lastly I call bs on that powercurve argument, you still see yasuo Swain bot some of the time with decent winrates, showing that you can win based off smashing the adc early. ADCs are generally weak early after their nerfs in 8.11
No, theyre not broken. Its just the fact that the game REQUIRES something that only ADCs can offer.
It's not required this is just a meme ADC throw around to justify their busted class. Plenty of other mobas don't require you to pick ranged DPS that isn't gated by cooldowns.
It's not required this is just a meme ADC throw around to justify their busted class. Plenty of other mobas don't require you to pick ranged DPS that isn't gated by cooldowns.
but this isnt other MOBAs? Riot has balanced their game around adcs existing for YEARS
In otherwords they're broken thanks for agreeing. Also, having played other moba i can safely call BS on this because all you have to do is nerf their scaling and buff their bases and congrats now they're balanced.
I've played League, Dota 2, Smite, and Heroes of the Storm.
Know what all but Smite have in common that League doesn't, other than the absolute mandatory requirement of ranged sustained damage carries? Laning compositions and gameplay that isn't iron-clad and rigid. None of that one top, one mid, one jungle, two bot with laners farming and junglers ganking for the first ten to fifteen minutes every game shit. This is particularly the case in HotS. In League, in optimal play you need two people bottom lane to have more pressure at dragon, and you want those two classes to function better with gold and less-so with levels. Furthermore, melee vs. ranged laning is made even less manageable simply due to the existence of a support.
Know what else Smite has in common other than the rigid lane procedure? Mandatory ranged sustained damage carries. And you would hate Smite even more. You complaining about Kai'sa dueling generic bruisers? Freya in Smite is a ranged ADC (she's like Norse Kayle with a great exposed pair of tits) who can duel literally every other god in the entire game with the sole exception of Kali, Smite's version of Tryndamere.
I always laugh when people say "I've played other MOBAs!" as evidence for how League could change one aspect to be like them without looking at the other aspects. What I mentioned is just one element that makes devaluing ranged ADCs as a mandatory class unfeasible.
And even then, in HotS at least you generally want ranged damage on your team. Full melee comps are a meme, but full ranged comps can work fine.
My biggest problem with adc is the problem adc has ALWAYS had:
They are fair to compete with early game. Supports/opposing laners can kill them if they slip up. Junglers can kill them if they slip up.
BUT...... give them 20 minutes and let them farm a lane you've already won.....
and BAM. At 3 items they are right back in it, and not only back in it...... but some are outright near impossible to shut down.
3 Item
: = Continual 700-1100 range damage you cannot get away from unless you can jump walls. Gains move speed boost to make Orbing easy as hell, even if you don't know how to Orb.
3 Item
: Might have gotten shut down in lane, but suddenly auto attacks for more damage than spells can do, and if you try to run, has one of the longest range roots in the game and an ult that does % missing HP damage.
3 Item
: suddenly near 1 shotting people.
You get the picture.
Unlike other champs.... their strength has no correlation with laning phase as long as game doesn't get shut down. It's almost ENTIRELY because of the three item synergy build. (At 2 items, the adc still dies like fodder)
There are just ..... SO MANY CHAMPS who cannot survive these adcs at 3+ items.
= adc outruns everyone, and can do more damage with auto attacks than others can do with full sets of skills.
you forgot MF
you forgot MF
I think you mispelled Rengarina
Just delete Guinsoo's Rageblade and Stormrazor.
And buff each champion individually to compensate if needed. Or give an alternative item for both ADC Classes...
Hello there
Running at 1000 MS
Outdueling duelists
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All super undercosted and overpowered
Why do i have to continue to suffer with these blatantly overpowered champs?
What duelists does Kai'sa outduel?
Because I play a lot of them fairly often, and have few problems with Kai'sa in a purely 1v1 scenario.
Master Yi, Tryndamere, Yasuo, Jax, etc, all dunk on Kai'sa.
Who do you consider a duelist?
i think the reason you are whining is cause you never played an adc champ before. when you do you're gonna regret saying to nerf them.